Final version of the Convoy series.
This map plays as a new gametype. The goal:
Defense: Drive and protect the convoys (MPBs) across the treacherous terrain to reach the other side of the zone. Score +1 for each convoy that arrives safely.
Offense: Destroy all 4 convoys to clear the forcefields protecting the switch, then cap. +1 point for fastest cap.
As always, thanks to all the Tribes fans, past and present, who have made this an enjoyable community to participate in.
Special thanks to:
- A Tiny Fishie, for helping out with testing and debugging the map, and helping to sustain the siege community.
- Sfphinx for taking up the reigns and keeping this site alive.
- My fellow Wookiees and the regulars on the pond for some of the best multiplayer gaming anyone could wish for.
Comments
Add CommentThis... is the most amazing
by Red Shifter on March 26, 2005 Permalink · Rating:This... is the most amazing map ever made. It plays well, if the teams understand it. So why not an A+? Because I hate the modifications to the shrike. It's almost impossible to drive under most configurations due to its incredibly high sensitivity.
This map causes UE's whenever
by dick longfellow on April 16, 2005 Permalink · Rating:This map causes UE's whenever I try to load tribes 2 with a mod (Im not playing the map with another mod, I get UE's when trying to load any map with this mod). You must not have packaged all of your scripts correctly.