Golghari by Morgoth_Bauglir on November 11, 2002

Siege Snow Clear Client Side Custom Textures Custom Shapes

The main goal is to conquer the enemy headquater, located on an island off the shore.
The attackers must destroy the forcefield generator located in the golgari base. The capturable objectives around the map give both attackers and defenders tactical options.
Read the included .txt for detailed information on power supply and objectives.


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by jacen on November 20, 2002 · Rating:

The thing i enjoy most about this map is the CnH style of play it has. sure its a Siege map when it comes down to it, but the mixing of the two game types work very well for creating a new style of Siege play, something that unfortunatly is very needed to gain more players into Siege. The whole map has a very nice feel to it the custom objects and texture maps are well done and simply add to this great map.

by Morgoth_Bauglir on December 10, 2002 · Rating:

here an announcement:
I'm working on a major update on the map. I found some flaws in the terrain file and some of the buildings and I'm going to submit the fixes soon. The update will also include lots more environment sounds (and another sky, by popular demand ;) ), and also fixed objective waypoints. Expect it within this week

-morg

by Morgoth_Bauglir on December 13, 2002 · Rating:

You can easily check for yourelf weather the update is already set or not, by using the "inspect vl2" function. When it shows new .wav files and also a GolghariCTF.mis you get the right one. In the meantime you can get it from the pond's page http://tribes2.blinkylights.com

by Morgoth_Bauglir on May 19, 2003 · Rating:

I have made another update. The C&H script is now removed and the additional objectives are neutral. I have also replaced the HQ bunker with an all new custom prefab. The CTF gametype is gone for now, but it will come back when I release the 2 follow up maps. I plan to do map versions for CTF C&H and Siege gametypes.