Siege Snow Clear Client Side Custom Textures Custom Shapes
The main goal is to conquer the enemy headquater, located on an island off the shore.
The attackers must destroy the forcefield generator located in the golgari base. The capturable objectives around the map give both attackers and defenders tactical options.
Read the included .txt for detailed information on power supply and objectives.
Comments
Add CommentI donno about that sky.
by Cyborg_Boba_fet on November 12, 2002 Permalink · Rating:I donno about that sky. Seems like it don't fit.
I kinda like the fact that it
by -=DarkRApTor=- on November 12, 2002 Permalink · Rating:I kinda like the fact that it Dosn't have a crazy sky, its a nice change in my oppinion =D
You have done it again!
by DSEZ on November 12, 2002 Permalink · Rating:You have done it again!
Ah, finnaly. This seemed to
by Hundin666 on November 12, 2002 Permalink · Rating:Ah, finnaly. This seemed to be in BETA for a while... was waiting for it to be submitted.
The thing i enjoy most about
by jacen on November 20, 2002 Permalink · Rating:The thing i enjoy most about this map is the CnH style of play it has. sure its a Siege map when it comes down to it, but the mixing of the two game types work very well for creating a new style of Siege play, something that unfortunatly is very needed to gain more players into Siege. The whole map has a very nice feel to it the custom objects and texture maps are well done and simply add to this great map.
very expansive map, with
by a tiny fishie on December 9, 2002 Permalink · Rating:very expansive map, with several evenly-balanced objectives. looks great!
here an announcement:
by Morgoth_Bauglir on December 10, 2002 Permalink · Rating:here an announcement:
I'm working on a major update on the map. I found some flaws in the terrain file and some of the buildings and I'm going to submit the fixes soon. The update will also include lots more environment sounds (and another sky, by popular demand ;) ), and also fixed objective waypoints. Expect it within this week
-morg
You can easily check for
by Morgoth_Bauglir on December 13, 2002 Permalink · Rating:You can easily check for yourelf weather the update is already set or not, by using the "inspect vl2" function. When it shows new .wav files and also a GolghariCTF.mis you get the right one. In the meantime you can get it from the pond's page http://tribes2.blinkylights.com
The update is set now. Thx
by Morgoth_Bauglir on December 16, 2002 Permalink · Rating:The update is set now. Thx Bytor :)
I have made another update.
by Morgoth_Bauglir on May 19, 2003 Permalink · Rating:I have made another update. The C&H script is now removed and the additional objectives are neutral. I have also replaced the HQ bunker with an all new custom prefab. The CTF gametype is gone for now, but it will come back when I release the 2 follow up maps. I plan to do map versions for CTF C&H and Siege gametypes.