Minotaur-improved- by =/\CE= on July 29, 2002

Capture the Flag Badlands Clear

Well i think alot of vet t2 players will love this intense version of minotaur.This is the second map of my "Improved" series.A gen holds power to the force fields on the inven base..both sides cn now be opened...NO MORE TURTLING!!Unless you have good gen defense hehe.Hope this map is great for all of you..bring mino back to life with a little more nastiness!!!


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by =/\CE= on July 29, 2002 · Rating:

Oh another thing i changed is the turrets..they will have more sensitivity in incoming near the inven base.But it is also vunurable to locks.

by =/\CE= on July 30, 2002 · Rating:

I just made an update to this minotaur.I move the gens from the top of the towers to the right side of the inventory base for a lil bit more safety...and i thought it would be better after a couple nasty test i did:)Have fun!

by =/\CE= on August 1, 2002 · Rating:

Hmmmm seems alot are afraid to try this map out..turtle turtle come out come out.This set up adds a total new life to mino.I think the gens were a great idea to put into it.it will draw more attention away from inven base also.

by =/\CE= on August 6, 2002 · Rating:

These screens are old ones the gens have been moved to the right of the inven base in a little canyon dip on both teams.Tested it and it does alot better than being on top of that damn tower of hell!!