The Sewers by Mr Who? on August 14, 2001

Capture the Flag Lush Clear Client Side Custom Shapes

I have yet to see this kind of map, It's 99\% underground, in an all custom underground 'building' - I enjoy new ideas!

I am really like the map, and the concept of it - so far.
Tell me what you think!


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by Subnubilus on August 14, 2001 · Rating:

could be good, too bad we can't see it. most people dont want to have to download something they haven't seen pics of even. ask bytor to let you add some.

by v5planet on August 15, 2001 · Rating:

Geeeeeeeeeeeeeez. This map would be so cool if it weren't for a few problems. I mean, seriously, if it weren't for the three following complaints this map would easily have earned an A in my books:
1) It's like you decided it wasn't worth your time to get spawngraphs to work and just made people fall on to the sewer entrances outside. I'd think the gameplay would be muchhhh more balanced if you spawned in or around the flagrooms instead, but still be able to use that above ground route.
2) Although the interior is really cool and layed out fairly well, at times you can't even tell if you're moving up or down, left or right. It's soooooo dark. I know it's a sewer and all, but since pretty much the entire map takes place down there it's really dissapointing to find that there's no lighting to shake a stick at. Either i) turn up the ambient lighting (under map properties in worldcraft) or ii) ADD MORE LIGHTING!.
3) THE LOAD TIME IS HORRENDOUS! I suppose this could be overlooked if the other two problems were fixed, but seriously, I was loading for about 5 minutes.

There are some other minor problems, specifically: i) some of the brushes on the chutes don't line up very well so you get snagged on it when you try to fly up. ii) what's with the forcefield above ground? does it actually serve any purpose? iii) in the one little "garbage pit" thing you have going on some of the crates and such are actually floating above the ground.

Really this map seems like it was rushed out as soon as you finished the general layout of the interior. Go back, do some lighting. Maybe ask Bytor to take the map down until you truly finish this map because it has a lot of potential.

by Mercen4ry on August 17, 2001 · Rating:

Well, sewers are a nice idea (as they will be part of my tribute to dynamix map, which is about 85\% done now :) It's just a shame not many like the idea...

by Mr Who? on August 19, 2001 · Rating:

The map .vl2 is updated since 8/14, It has coeected 99\% of the problems faced before.
Spawn prob - fixed
lighting - increased
load time - slightly reduced (best I could do, the interriors are HUGE)
Interiors - New attention to detail, brushes/corners smoothed out.

Thanks for the input, but again It HAS been updated.