Desert

Fractured Past by Dr. Pimento on August 10, 2002

Capture and Hold Capture the Flag Siege Desert Clear Bots

Updated from past version!
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The Final Chapter: Children of the Phoenix. Normally fanatic to no end, their religious furor knew no bounds when they found the Bioderm desecration didn't end with viable planets.
The past they treasured so much was destroyed in the fire of war, and all records held on this Temple World was lost.

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Two teams fight it out in this large, expansive map. Two bases, two vehicle pads per team means lots of things for anyone to do. Snipe from above, or lurk in the shadows below. Bomb from a Thundersword, or play Defense in a Shrike.

desiccator-improved- by =/\CE= on July 28, 2002

Capture the Flag Desert Foggy

I felt that desiccator need some little life added to it.A couple of base turrets will do fine,and the score limit is now 600.The flag turret is linked to the main gens power,and the ff gen turret is linked to the ff gen power.

Desert Skies by -Deus on July 16, 2002

Capture the Flag Desert Clear

This Map Is Plain And Simple. The Flag Is In An Open Location In Front of The Tall Tower And The Repair Pack is On The Top Were The Flag Was On Dessicator.
The Only Way To Get Air Vehicals Is To Clam The East And The West Bases. I Hope You Guys Have Alot Of Fun With This Map As I Have In Making It.

Push by CleverClothe on July 11, 2002

Capture the Flag Desert Clear

For those that know of this map during testing: Yes, I know its about time. :)

There are 2 versions included. Push and Push T2.

This is my first attempt at bringing this type of game play to
Tribes 2. This map is based on the Team Fortress Classic map of
the same name. The object is to take the neutral flag from the
center to the enemy base and cap it (ammo stations in this map).

Push T2 is a version that has you taking the enemy flag from your
base to their base (inventory stations in this map).

Impassable Plage by Shadow Facts on July 11, 2002

Capture the Flag Desert Foggy Bots Client Side

This is my first Desert map I've made out of all my maps, its the first map that has a picture on the load screen to :)

Now about the map. Each team has two towers. (each tower power's itself with one generator). Also in each tower there is one repeair pack. The towers have a bridge that connects them together so that you can shoot down on incoming enemies and enemy vehicles. The main base powers itself and the vehicle station.

Desert-Storm by Sketchy on July 10, 2002

Capture the Flag Desert Clear Night

A Flat and barren desert at night. No sensors...even deployable. With high visibility its a sniper and cloaker haven.There is capturable BioDerm ruins in the center with the only turret in the map. Both bases are lined up for bombing...making Defenders jobs difficult.

Just to let you know, if you want the loading pic is included...just put it in you base/textures/gui folder

TombstoneV by -Fat Tony- on July 6, 2002

Capture the Flag Desert Clear

By popular demand, and Tex's persuasion, I've decided to post HV's infamous V maps. I originally created these maps to be exclusive for Houston Vehicles, but now they're open for anyone to use.
The only thing I did different in this V map from it's dynamix original is add 1 vehicle pad and 1 turret for VP defense.
I hope you enjoy!

-Tony

Tanking by Sketchy on June 30, 2002

Capture the Flag Desert Clear

My first map. This is a relatively flat map with bases close together. Only ground vehicles, but lots of them. Seperate generators for the V-Pads...so even a defenseless opponent can still make an escape, or a comeback. Check middle area for hidden packs. Enjoy!