Trenchfoot by Candide on January 23, 2002
Capture the Flag Desert Clear Client Side
Trench separates two close bases with open flags. Water trenches along side trench and lake both have LESS resistance than water. This allows for fast movement. Center turrets controlled by center switch.
Area 73 by alingis on January 22, 2002
Area 73: An installation in the rocky mountains of Arona consisting of 13 bases, arial missile defenses and ground based intruder-repulsion systems. The installation control switch is out in the open, but is protected by 2 forcefields powered by generators located deep inside two of the bases. The problem for the attackers is that intel of the base is practically non-existant, and the generators must be found before they can be assaulted. Thus, attackers need to search and destroy in order to win.
The generators are not waypointed until they have been destroyed the first time.
FarOasis by u|tra on January 21, 2002
Capture the Flag Desert Foggy Client Side
This is my best map yet (made 3 so far) it includes to bases farley close together but the flag is kinda deep inside so it will be harder to get to it. There is also a capturable base that gives your team the vec station.
starship troopers by u|tra on January 13, 2002
Capture the Flag Desert Foggy Client Side
this is a map after fort ticonderoga in starship troopers but i made 2 of them and a base in the middle to capture with a gun pad high above it
Picnic Table by Chano on January 13, 2002
A small map designed for those days when you only get a small turnout at practice and you want a 6v6 friendly scrimm with annother clan. This map is meant to be fast paced and not too demanding. Please bear in mind when posting that this is my very first map EVER but it has no bugs at all. Thanks :)
Quick and Dirty by Captain Radium on January 6, 2002
Capture the Flag Desert Clear Bots Client Side
A Balanced CTF map with two bases on opposite ends of a valley with high ridges on either side. The valley is fairly flat and wide and easy for vehicles to traverse but there is a line of defense that must be overcome or bypassed.
ArenaXPS by Quiksilver- on January 5, 2002
Arena Desert Clear Client Side
An Arena Map that was made for intense action . Not for Campers =-p. 2 Bases are conencted by a large bridge. many obstacles are contained around that bridge and below the bridge. The Area of battle it marked by the surrounding walls. A Health Bunker located under the bridge contains Repair Patches and kits. 2 Side platforms also contain a single repair patch. A large wall is contained in the middle of the bridge to rpevent from spamming at the beginning of the map. Theres are also 3 of the same type of walls at each teams base. 2 on the Sides and one on top.
Darkland by 0Zero0 on January 3, 2002
Capture the Flag Desert Storming Night
Well my first map. Hope it's good at least for a first try.
I took the idea of covering the Vbay up but used FF's this time.
The FF's can be knock down by distroying the solar gen ontop of
bunker next to the Vbay. Main gen is inside the big base. But another gen is located in the bunker that CONTROLS the Vbay.
Anyway I'll let ya download it and have fun....I hope. Happy New Year!!
Epiphany by Elementl on December 29, 2001
Capture the Flag Desert Clear Night
Staged in the late afternoon hours, 2 bases are situated across from each other at the edges of a large valley (very nice skiing - 200+kph).
Each Base consists of 3 structures - a small tower atop a hill (flag location), a larger tower with inventories, and a bunker in a valley with generators and invos.
A vehicle pad sits 500m from each base, controlled by a switch at the other side of the valley, which will require defense to protect it from capture or destruction (a generator is placed below the switch)
this should be a fast-action map for sure, good for 32 players or more, with room for sn