Desert

Foggy Waters by SuperNova on August 11, 2001

Capture the Flag Desert Foggy Client Side

A massive rain storm has overtaken this hot desert planet forming rivers and streams and lakes all over it, the heat of the planet has made the water steam immensely causing a fog right on top of the water and in the water.

There is a Capturable Objective in the middle underwater that was drowned by the rivers connecting in the middle. The plasma turrets that are controlled by the Objective cannot be changed to any other turret types.

Abnormal by Haades on August 9, 2001

Capture the Flag Desert Storming

Desert map, the athmosphere is poisoned because of nuclear weapons(of course you dont lose health from that) and the edless booming of thunder might be the last thing you see... A long underground tunnel goes from base to another, some plants here and there, and three capturable objects. No vehicle-stations.

House Of Flies by DRIFTER on August 9, 2001

Capture the Flag Desert Foggy

This Map can be good for anyboby
Bases have good defence. One Base
in the middle with is able to be
taken back and forth along with
the normal CTF game. Vehicel stations but no MPB,do to the water. All others are there.
Also made some Vehic...little
more plentiful. Bases are not to far apart but enough to make good use of everything. SO..hope you enjoy this one. Thanks

Midway Station by AdroNesn on August 8, 2001

Capture the Flag Desert Clear Night

This is a large map designed for organized team play. The flags are 2700m apart. There is a capturable objective in the center of the map to assist with attacking and defending. The flags are basically out in the open and requires players to defend it rather than turrets. Each base is hidden behind a mountain range. This can be a good or bad thing.
Use vehicles, and hold the Midway Station.

Red Storm by Slamscape on August 6, 2001

Siege Desert Foggy

A low lying fog covers the ground, visibility within the fog is very low but above the fog layer you can see for miles. Destroy the generators located deep within the outpost to expose the capture point. Forcefields are set up so the defense can not enter the capture point until gens are down. Attackers have access to all vehicles, although some risk will be taken getting an mpb to the enemies base :)

Onslaught by Straw Dog on August 4, 2001

Capture the Flag Desert Clear

This is my first map ever, so please bear with me :)

This is a fairly straight forward CTF map with just a hint of Siege thrown in for good measure. Shrikes and Thunderswords are only available at a single neutral vehicle pad ... just to make things interesting. Also, the closest repair pack is located some distance away from the base, so you had better run real fast if you gens gets blown to pieces ;) There is a thick fog fairly close to the ground. It may be of some tactical use...

And finally, the flag bunker is guarded by a heavily armed pillbox ...

Wildcat Canyon by Juno (Hunter Luisi) on July 30, 2001

Arena Capture the Flag Team Hunters Desert Clear

Wildcat Canyon is the second map in my upcoming "OldSchool" mappack. As with the other maps, it's serverside (uses the SunDried terrain), and it's gameplay is a based off of a T1 map (hense da "OldSchool"). Can you guess which? =)

Key Features:
- Each team has a main base with a vehiclepad and a stone flag area next to it.
- The outside turret and sensor are powered by the solorpanel.
- Uses just Ground Vehicles.
- Tower in Center of map.