Capture and Hold Capture the Flag Desert Clear Night
So far I've been unable to make a cavern map in T2 (I think they made the engine more restrictive than T1 as far as terrain is concerned), so I did the next best thing. The arena is under a large concrete enclosure, with catwalks that run along the cieling, complete with howling air vents. The floor is sandy, and covered with dead trees, vehicle wrecks, and bodies that scream in pain. There are 4 capturable bunkers on the ground, but it's the capturable box in the center of the catwalk that proves to have the greatest tactical advantage. This makes for an extremely fast and furious battle.