Lush

Lake Devlon by Jugger d on December 29, 2004

Capture the Flag Lush Raining Night

Lake Devlon is your basic map for CTF. Destroy the solar panels on top enemy base to get in it, and then take out the main generators. Simple enough of course. Take a look at the bases, they use blue force fields. Those do not go down. Why? In my terms: it looks bad when they go down.

Serenity by Wipeout on December 26, 2004

Capture the Flag Lush Clear

Well I'm on Christmas break and all snowed in here at Indiana so I figure what better way to spend my time then makes a map for good ol' Tribes2.

And here it is, the much antisipated, Serenity!

The bases are 410m apart, Visable distance is 275m, the flag sits whide open on a platform above the front vehical pad the defense will need to be on there toes here at all times, there are 2 turrets to help protect your base, and 2 vehical stations.

Small Crossing by Spartan119 on December 24, 2004

Capture the Flag Lush Clear Bots

Simplistic CTF which consists mainly of killing and capturing... No inventory stations, but all packs but sensor jammer and turrets can be found, incluing sensors which can help since their is hilltops all over which make a good spot for a pulse sensor, and motion sensors can be deployed to restrict cloakers in the area. No buildings, but each base has some energy packs, 2 laser rifles, various grenades, mines, health kit, 2 shield packs,pulse and motion sensor packs, and a repair pack.

Snowmelt by BehalekGroon on December 21, 2004

Capture the Flag Lush Raining

A century ago, the bioderm horde bombarded the Starwolf colony on Tamroque IV with thousands of fusion mortars. The human colonists were vaporized, and the ice age that had gripped the planet for thirty centuries came to end. The outer edges of the old Starwolf base remain, as well as a sensor outpost that was spared by the bioderms for its usefulness as a reconnaissance tool.

Slider zero fixed by Spartan119 on November 19, 2004

Capture the Flag Lush Foggy Night

[Map Updated]

Flags are about 680m apart in small bunkers. Main Gens power Lights of all buildings, and the V Pad stations + the main base inv. stations. Remote Gens power ALL Base turrets and the inv. stations in the remote base. Terrain is hilly. Pipes on the side of the remote bases can be used to access the rremote gens.

BorithniaII by [KeGeN] on October 31, 2004

Capture the Flag Lush Clear Client Side

CTF map with a twist!

Just like in t1 there is a neutral base!
With that base there is turrets!
Flip the switch, Now control of the neutral base and its turrets!
Goes to your team!

Thats a big leg up!

Then destroy there solar pannels and gen!
Then capture the flag!

This is a beta version!
Enjoy!
Thanks: KeGeN

Gonadie by [KeGeN] on October 31, 2004

Deathmatch Other Rabbit Lush Clear Bots Client Side

This file consists of three versions of the same map!

Gonadie is a huge battle room!
Rabbit games & Deathmatches are held here!

Along with: A bunker world, like: Construction build!

Hope you like! Rabbit and deathmatch are both bot supported! And way fun!

Enjoy!
Thanks: KeGeN

Slider zero by Spartan119 on September 26, 2004

Capture the Flag Lush Foggy Night

Flags are about 680m apart in small bunkers. Main Gens power Lights of all buildings, and the V- Pad stations + the main base inv. stations. Remote Gens power ALL Base turrets and the inv. stations in the remote base. Terrain is hilly. Pipes on the side of the remote bases can be used to access the rremote gens.

The Curtain by HarmlessHam$ter on September 17, 2004

Capture the Flag Lush Clear Client Side

Two flags that are 75 meters apart are seperated by a gigantic wall.
Generators protected by forcefields, use of foliage for concealment and good turret placement should help this map to be a fun one to play.
- HarmlessHam$ter

Battlefield 1642 by dj245 on September 16, 2004

Capture the Flag Lush Clear

This map is kind of like the map Turncoat in that every building is an objective. However I did NOT do a centre objective because the Turncoat objective is simply way too powerful and no matter how I tried to build it the Center objective just grew massively and became too powerful. Probably a problem for a lot of maps.

Anyway both teams have in their spawn area an objective that is very secure and moderately powerful.