Lush

Construction Zone HV by _Tex on October 5, 2002

Capture the Flag Lush Clear

A new map, for the new patch.
I wanted to use this terrain since I first saw the originating map, Hillside, and now I have. I like the results, but it may be a bit harsh on FPS.
I make no appologies for such, as the map looks exactly like I was hoping it would.

THIS MAP IS SERVER SIDE ONLY FOR PEOPLE RUNNING THE FULL 87MB PATCH OF 25026! BE WARNED.

CastleRisk by Ensign Munro on October 5, 2002

Siege Lush Storming

Ok, here it is. My first siege map i have made, besides Starport(made only for The Pond). Fishie has yet to review that map. So, in the meantime, i decided to make another siege map. I took an old game called Castle Risk and made it into a map. I did ponder if i should make it a double map type and add CTF, but i decided not to(sad right?)

I am going to start making deathmatch and rabbit games(only cuz they are easier to make, cuz im lazy, lol). The objective is to take down the gate, base, and switch generators. The equipment generator powers all the turrets, stations, etc.

Balanced Riverdance by Sabre on September 23, 2002

Capture the Flag Lush Raining Client Side

I always liked Riverdance, and have missed playing it since it was removed from ladder play. I wondered if it would be fun to play if the sides were balanced out.

Some die hard fans may hate it, but I really thought it was a shame that such a great map, was never getting played. I used the Storm side and mirrored the terrain to make it even from both sides. The river extends all the way across the map now, and the bridge is in a straight line between the bases.

Give it a try, I hope you enjoy it. Love it or hate it, I'd appreciate hearing your thoughts on the map.

The Great Wall by uncle silas on September 17, 2002

Capture the Flag Lush Clear Client Side Custom Shapes

This is a small balanced map with no vehicles and is intended to be played on 7man or 12man ladders.

The flags are exposed and easy to grab. This map is extremely fast paced with preference given to speed over power. However, the bases are still accessible for HO attack including long-range spam. Repair packs are close at hand. Both the main bases and the wall bunkers are independently powered so access to inventory is usually easy to gain. This is to keep the match moving as quickly as possible.

The Great Wall runs the length of middle of the map.

Heresy by CobraINC on September 14, 2002

Siege Lush Foggy Client Side

The Day of heretics is at hand, a civil war between two once loyal factions will result in one teams total dominance. The Offense is within fast striking range and the Defense must be quick about their defense. The layout of Friendly and Hostile turrets encourages player control to assure domination. Offensive bases can be minorly disabled (tho no more than a minor setback). The Defensive base consists of an above ground base and a sub-terranean base.

Planet Scar by Reflex2 on September 9, 2002

Capture the Flag Lush Clear Bots Client Side

This is a fiarly large map, but not so large heavys can get across before the game ends. There are two bases directly faceing each other seperated by a long trench. Which has heavy fog at the bottom . Each base has a vehicle pad and three turrets. This is my first map and it took me ages to make, because of bugs and not knowing what om doing.