Lush

Skynet by Mallak on August 22, 2002

Capture the Flag Lush Clear

A decent skiiable map. Bases at medium range. Main base is on ground, flag is up a transfer field to skybase(about 800m up). Transfer field is only accessable to home team, attackers must find alternate route to flag. Both bases are set in an opposite corner of the map. Center objective is totally in the open, and grants control of ~200 AAturrets and ~40 large sensors. The turrets and sensors are aranged in a "net" dividing the map in half. Bombers have been uped to 4 per team. 4 invo's and 2 AmmoStations per team. Bases have multiple power sources, so dropping all power isn't an easy task.

Fog Bomb by Sun Quan on August 21, 2002

Capture the Flag Lush Foggy

VERY VERY VERY FOGGY! So much fog you cant see #\%$& in front of you, and just to spice it up i added some vehicle stations. Good luck on getting these flags ;)

RipWar by KingSobieski on August 19, 2002

Capture the Flag Lush Foggy Client Side

I had an idea for a map, so i made the map. The end result: RipWar. There are two bridge bases, with two bunkers on opposite ends of the bridge. There are two small islands, with one small bunker on each. There is also a middle bridge, with a ton of potential sniping positions. The main bases are only about 700meters apart, but their peaks are 100meters above the shallow water.

Capping is hard head on.

Crappy but Fun by Uncle Bob on August 19, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes

Well Here is a map I've worked on for awhile. Just something I made for fun, Testing new things.
Don't ask why I named it Crappy but Fun. And yes I did take time into it. I think you'll enjoy it alot. 2 Bridges connect from either side. Middle one is broken. The GEN base is located near the flag. THICK fog layer covers the bridges so it should be good for cloaks. Snipers should have fun also. MY map bud
EFORHAN made a cool shape a LONG time ago and I felt the map would work with it well.

Rivers Edge by Mongo on August 19, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes Night

I have just started playing Tribes 2 again recently and figured I would release this map. Originally this map was slated to be released in the Dynamix Final Map Pack but I never got around to pollishing it the way I wanted. After playing in some servers I have made some modifications that should make this a blast. I simplified the power structure so its very straight forward. My goal was to allow for a multitude of playstyles.

Canyons by ZephyrFox on August 17, 2002

Capture the Flag Lush Clear Client Side

My second map, completely original and making extensive use of the mirror feature to ensure balance. Flags are about 1000m apart, no vehicles (yet) and one bunker for now. This is a very early version; subsequent versions should have many more gizmos in them. Should be totally balanced sides. Power is semi-redundant: generator powers FF and all the equipment; solar panel powers the FF. Hence, the FF is only down is both are destroyed, but the rest will go out if only the generator is destroyed.

Triple X by DSEZKiller on August 15, 2002

Siege Lush Clear

------ offence---------
Offence has
4invis
2sensors
4turrets
1Gen
---------Deffence-------
Deffence has
10invis
3Gens
6Turret
1Sensor
1Switch
-------Game Play---------
Attackers Start In a Lil Pond North West Of The Switch.They Attack The 2 Gens The North Gen Which Is located In The Closest and The South Which Is The Farthest. The Equipment Gen Is An Option But Is A Good Thind To Take Down. The Eq Gen Controlls The Sentry Turrets,Base Turrets and Invis.

DeathFromBelow by ???Unknown??? on August 13, 2002

Siege Lush Clear Night

The Offense base is underground (and unrapable). They start by following the arrows through a small tunnel to reach the surface. They then proceed to attack the Field, Valley, and Hill Top Generators. Once the Field gen goes down, the Offense gains access to the main tunnel exit from their base. The Valley and Hill Top generators also power other FFs in the tunnel blocking their path. Once all three outer generators go down, the Main Base FFs go down and the tunnel FFs go down so you can go straight to the Main Base through it.