Lush

Assault on Johns Place by Wet Duck on July 23, 2002

Capture and Hold Lush Clear

A modified Capture and Hold game. This game only contains 1 base to capture and hold. Both teams get a vehicle pad and must hold John's place for a certain amount of time. A lot of vehicles on this hilly map.

A River Runs Through It by _Tex on July 23, 2002

Capture the Flag Lush Foggy

Named after one of my favorite books, and a really interesting base layout, I think this is one of my best maps yet. The bases are VERY close to each other, only 600m but the flags are almost 800 apart.

The vpad is hidden UNDER the bases, to ward off inexperienced bombers who do not know how to put bombs under a structure.

6 caps to win, enjoy.

I didn't realize until I was just about to submit this that there was a map with a similar name. However, the names are different therefore, I keep this name.

Chicken by Lexor on July 21, 2002

Capture the Flag Lush Clear Bots

Grab a vehicle and play a deadly game of Chicken against your enemy.

Created for a "Fast Action" style of play, this map provides a preview of the sort of excitement players can expect from the upcoming release of Rev mod. It also acts to demonstrate to mappers the sort of maps that play best on Rev mod (we're looking for more fast action serverside maps with vehicles).

Rev is a new mod that takes Tribes 2 to another dimension. Rocket boosters, new weapons, new vehicles and more will be on offer.

Bots are fully supported and will behave well on this map.

Battle of the Thongs by DirtyThong on July 21, 2002

Capture the Flag Lush Raining

This map requires the Dynamix Final Pack to play on a server.

This is my first map. The two bases are set across from each other, separated by a pond. There is a capturable objective that controls the two bases on the pond, along with their inventories, a sensor and a turret. The bases and objective are very close together and make for a fast paced map.

Hope you enjoy this map, please give appropriate feedback.

Thanks to SkaMaster for the help.

Iron Horse by Hacker[SOW] on July 18, 2002

Capture the Flag Lush Clear

Two towers, once owned by a peaceful clan.

Now they are home to two of the most dangerous Tribes, fighting over the pass which they overlook.
Whoever wins this fight may very well be the winner in the battle for the planet.
This mission MUST be accomplished. Your unit is going to be dropped down as backup to the forces
already there.

You look up questioningly at your commander as he finishes reading the briefing over the roar of the drop
ships engines.

"How in the hell are we supposed to take over this?

Death From Above by -Deus on July 14, 2002

Capture the Flag Lush Clear

This Base Is Huge,The Flag Is In A Open Location There are 3 Gens One Powering V-Pad,Invs,And Turrets and Sensors. The Gens Are Located at Three Points Of The Base. There Is Also A Captureable Base In The Middle Of The Map. I Really Hope You Enjoy This Map I Really Put My Hardest Into This Map

Chapter 11 by Captain Radium on July 13, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This is a CTF map set in a custom made skyscrapers. Two sides battle it out in the remains of a bankrupt intergalactic mega-corporation. The map has custom terrain of large scale and a custom made skybox from a Hubble Telescope photo for aesthetic purposes. The two buildings are made from a series of custom floor plans designed with Worldcraft. The floor plans are modular so that different floors can be mixed and matched to create buildings of various heights. I you want to use these for your own maps you are welcome to as long as I am given credit.

Sumantra by Inflame on July 13, 2002

Capture the Flag Lush Raining Client Side Custom Shapes

Ok this is my second ever complete map and my first ever experience with custom objects,
so be gentle ;)

There are two main capping routes for each side and several smaller ones.
The ones that start from behind the flag are the shortest and fastest routes offering minimum
exposure to base defences, these routes being the most obvious however which will mean more
chance of defenders anticipating your movements.
Routes that start from in front of the flag make the capper more vunerable to initial defences as
he/she faces some steep cliff faces, however most capable cappers should overcome thi