Lush

Ravine by Techlogic on October 20, 2003

Capture the Flag Lush Clear Client Side

This is a non-vehicle map even though there is a hangar. I used the Vehicle Hangar from Hillside but it only contains invos. Everything is self powered so there are no gens.

Map should play fairly quickly. There is a bar raising up on the back of the flagstand to take away the 7 seconds back caps. You can still cap back to front but it would be hard to grab at 300+.

Hope you like it.

Flatland Canyon by Riavan on October 19, 2003

Other Lush Clear

This is probably the first real flatland serverside map in tribes2. I made this for Xenoc and his construction server, but everyone is free to use it.

If you want to use this map for your own purposes, please contact me first at [email protected](I will let you, but I'm always interested as to what people are up too)

~Riavan

The Fallacy Of Epiphany by Riavan on October 17, 2003

Capture the Flag Lush Clear

This is just another quicky I whipped up. 2 Outposts lie on mountains at either side of the map. Vpad and Vpad Tower are seperate from the main base (only by like 10m though). The valley is full of thick fog and in the very middle is a small capturable objective. Hope you like it

-Riavan

Soul To Soul by Riavan on October 14, 2003

Capture the Flag Lush Clear

Welcome to the Blood Eagle home planet of Blood-Jewel. In years past, before the event of vengeance was forgotten, there was a blood eagle civil war. There was 2 Warriors that were proclaiming that they fore sore the future in dreams at night, delivered by the great eagle himself. Unfortunately one warrior denounced the other, and war erupted in the clan. After 10 years of blood shed, Blood Eagle numbers were running low. The great warriors decided to end this battle once and for all, in a CTF match on the Island paradise of Soul.

Solaris 3941 by kab000m on October 11, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is a small map for Base CTF. I started working on it when i have had my GF4 repaired and couldn't really play Tribes2 on a Ati Rage 3D.

The distance between the flags is about 480 meters. The huge energy shield is meant to encourage cap attemps from the sides.

A clan mate said that it reminded him of Tr2, but i don't really agree with him.

Thanks to Santiclaws, Uthr, Peachskin and vXKitiaraXv who helped me to fix some bugs.

AlcatrazSkullified by skullbearer on October 4, 2003

Siege Lush Clear

The only difference is that I added two towers which are mostly underwater containing a generator each. The gens power entrance forcefields to the main base. Only one gen is repairable. I also added two turrets and waypointed the turret power. It plays fairly smooth as long as there is at least 8 players. It plays better when there is more. The object of the towers is to give the defense more then 8 seconds to setup their defenses. I call it the KamikazeSamurai defense system!

Thanks to Bytor for letting me resubmit with pictures.

Check out my original server-side map Ascension.

Ascension by skullbearer on October 4, 2003

Siege Lush Raining

This map is a unique make using the hillside.ter file for terrain. The Offense starts at bases located where the Hillside Vehicle bays used to be, and they have 2 immobile mpb's and 2-3 invs at each base as well as a repair pack. The offense attacks the Defense base and tower, located at the center of the valley, and has to destroy 5 generators. The 4 generators within the base are unrepairable, and the 5th, in the tower, can be repaired but is very easily destroyed once the first 4 are dead.

Tunnels II by RavensBro on October 4, 2003

Capture the Flag Lush Foggy

sorry about the first tunnle map i really thought it was server side. well now it is come and get it same as tunnles but now it is server side! :) injoy

Opalium by PsychoBorg on October 4, 2003

Siege Lush Clear

Another glorious map made for Siege..
Map goes a little like this:
There are 4 gens for the attackers to deal with, the first is the Primary Forcefield Generator, it lies up on the mountain behind the defenders base, the time it takes for the attackers to get to it give the D a little time to set up. The primary gen is unrepairable so when it goes down the defence will have a hard time. The next is the Central FF Generator, it is in the basement of base and powers all ffs guarding the last 2 generators; the Auxiliary and the Backup Gen.

BigBroadside by RavensBro on October 3, 2003

Capture the Flag Lush Foggy

this is a remake of what i did for tribes. we had tons of fun playing on this map :) i try to make all server side maps my last one tunnels was not sorry to all.