High Territory by Basementkiller on June 12, 2001
Capture the Flag Other Foggy Client Side
High Territory is my first map for Tribes 2 For tips you can mail me [email protected] Map by J.H. van Kesteren (Basementkiller)
Everything Tribes. Maps. Scripts. Styles. More.
Capture the Flag Other Foggy Client Side
High Territory is my first map for Tribes 2 For tips you can mail me [email protected] Map by J.H. van Kesteren (Basementkiller)
Start your engines!!!!!!!!!!!!!!!!!! Well, here is a little fun map, well, more like huge fun map. This is a test to see how much fun you can have with Grav Bikes. It’s a huge track carved out of the Badlands. It’s got straight-aways, jumps, water, high bank turns and fumer vents. See how fast you can go without blowing up. There are two teams so Tank races can also involve fire play. Scout Flyers can be raced as well flying down the canyon as low as you can go. Hell, we even raced Mobile Bases, up until the water parts.
Capture the Flag Other Clear Client Side
Non-balanced CTF map. Relatively long map, good team vehicle use and control of middle tower can gain enable a tactical advantage.
Capture the Flag Other Clear Client Side
A vehicle oriented map with lots of water surface and deep water. Underwater buildings and accesible flags should provide lots of fast action.
Two weeks ago your squad jumped to the Aknal'irs system, under orders to install and maintain a crucial supply depot. That was the last time you remember anything going right... Fountains of Paradise -- A Tribes 2 ActiveMission (there is much more information in the readme) Each base complex consists of an upper sky base and a lower storage base, connected by a zero-gee cargo transfer field. You can jet up through the cargo transfer field to reach the upper base. Once you get used to it, you will find it easy to use.
Capture the Flag Other Clear Client Side Custom Textures
-Requires a mid-range to High-end system to run smoothly. -Moderate Visibility (this map is Huge!) -Only '1' Forward Base per team -A Great Sniper & Vehicle Map
Rabbit Other Storming Bots Client Side
Basic outdoor Rabbit Map.....terrain is very ski-able, there is very little sensor coverage...and yes, this is a client-side map.
Siege Other Clear Bots Client Side Night
Red Planet is somewhat of a proof of concept map that I wanted to make for myself. Combined with limited T2 Scripting the map enables two unique situations during the Siege play. 1) The Offensive team will start a small distance from their main base, next to an active mobile base unit. After their initial spawn, all subsequent spawns will occur at the base. This is to provide the defensive team a bit of time before the initial strike while limiting the distance between subsequent spawns.
(Only Partially Foggy) DEFENSE is in a base on the peak of a very high snowy mountain. The base is protected by an array of missile turrets, and has 2 long range sensors. The switch is located in a tower, and protected by a forcefield. There are four generators, two of which powers the equipment, adn two powers the protecting forcefield. All four are located in the main room of the base. OFFENSE starts at a vehicle pad at the foot of the mountain, whose top can be reached with flying vehicles (dangerous due to the missile turrets), or on the ground, by following the road.