Other

Night Stronghold by Slamscape on June 12, 2001

Siege Other Foggy Bots Night

A night siege map. Defense has many turrets but offense has the advantage of blending into the darkness and short visability. Offense is also attacking from 3 directions

Badlands Raceway by EEPROM on June 8, 2001

Race Other Clear Client Side

Start your engines!!!!!!!!!!!!!!!!!! Well, here is a little fun map, well, more like huge fun map. This is a test to see how much fun you can have with Grav Bikes. It’s a huge track carved out of the Badlands. It’s got straight-aways, jumps, water, high bank turns and fumer vents. See how fast you can go without blowing up. There are two teams so Tank races can also involve fire play. Scout Flyers can be raced as well flying down the canyon as low as you can go. Hell, we even raced Mobile Bases, up until the water parts.

Fountains of Paradise by Zear on June 5, 2001

Capture the Flag Other Foggy

Two weeks ago your squad jumped to the Aknal'irs system, under orders to install and maintain a crucial supply depot. That was the last time you remember anything going right... Fountains of Paradise -- A Tribes 2 ActiveMission (there is much more information in the readme) Each base complex consists of an upper sky base and a lower storage base, connected by a zero-gee cargo transfer field. You can jet up through the cargo transfer field to reach the upper base. Once you get used to it, you will find it easy to use.

Red Planet by Stuart "Vovin" Presley on June 1, 2001

Siege Other Clear Bots Client Side Night

Red Planet is somewhat of a proof of concept map that I wanted to make for myself. Combined with limited T2 Scripting the map enables two unique situations during the Siege play. 1) The Offensive team will start a small distance from their main base, next to an active mobile base unit. After their initial spawn, all subsequent spawns will occur at the base. This is to provide the defensive team a bit of time before the initial strike while limiting the distance between subsequent spawns.

Mountain Road by SammyF on May 30, 2001

Siege Other Foggy Client Side

(Only Partially Foggy) DEFENSE is in a base on the peak of a very high snowy mountain. The base is protected by an array of missile turrets, and has 2 long range sensors. The switch is located in a tower, and protected by a forcefield. There are four generators, two of which powers the equipment, adn two powers the protecting forcefield. All four are located in the main room of the base. OFFENSE starts at a vehicle pad at the foot of the mountain, whose top can be reached with flying vehicles (dangerous due to the missile turrets), or on the ground, by following the road.