Triad -Condensed- by PsychoBorg on January 25, 2003

Siege Lush Raining Night

This is a huge change from the original Triad map. The major differences are that the bases are much closer together so the action is centered around the control base. The Offensive tower has been removed because it is not needed due to the much closer attackers base. I have fixed the 'skysolidcolor' so that people who have their settings set to no sky would not be annoyed by the bright green. The brighness of the sun has also been upped. The screenies are a bit dark because I moved the fog closer (a change to improve FPS) but it is still much easier on the eyes.
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The generator setup is the same: The Primary and Secondary Forcefield gens power ffs that protect the main base, switch generator powers the ff over the switch, and the outpost generator powers ffs that block the entrances to the towers holding the above three gens. It is also the only unrepairable generator.
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The map is -much- more fun to play now. Less travel time to the action :) Hope you like it.


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by Paint it Black on October 25, 2003 · Rating:

A comment... I think this is a large improvement on Triad, and would be happy to see it played on the pond more often.