Unbreakable by Red Shifter on August 26, 2002

Siege Desert Clear Client Side Custom Shapes Night

(warning: This map may not work with certain mods. I apologize, but I'm not coding this to run with anything other than base)

A fortress named Unbreakable has been constructed on a desert planet. Fight for the control of Unbreakable.

Unbreakable is a feature-hungry Siege map, containing a defensive base that is made from two DIF files, a backdoor that can be far more difficult than any backdoor ever seen, a dangerous floor trap that can kill people, EMP fields, a white platform bridge, a laser system containing nothing but FFs, generators that control these aspects of the map, the Red Shifter Anti-Llama script, and invincible stations for the offense.

Basically, the offense must attack the defensive base. They can attack from the backdoor, or drive straight into the front with a havoc. A frontal attack will require the destruction of a few generators and a few solar panels, but is very difficult to defend against.

Seek the lonely spirit...


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by Lead Falcon on August 27, 2002 · Rating:

This map is not bad in concept but i think you could have done better on the interiors and the terrain. Jagged flat raised sections of terrain are really ugly, you should smooth them out. And the interiors are very simple, you should try to add some detail to walls and have different textures for the walls and floor/ceiling. Also plain square hallways get monotonous and the attackers base doesnt even have any lighting. If it's supposed to be ruins or something, you should have left it open so at least moonlight could get in. I have to admit though that is one wicked back door. I tried like 20 times on my server with nobody else there and couldnt do it. Maybe you should employ these scripts on another map...

by starstriker1 on August 26, 2002 · Rating:

Wow... haven't had a chance to try it, but I'll get back to you with a review soon! Sounds great... have you considered contacting a little fishie about getting it on the pond?

by Red Shifter on September 3, 2002 · Rating:

DSEZ, this means war. Hope you know that. GET THE HELL OUT OF MY COMMENTS YOU STUPID LLAMA!

Red Shifter - The Legendary Cynic of Siege

by ???Unknown??? on September 4, 2002 · Rating:

RS, I dunno if you know this or not, but vehicles can drive straight through the walls. I don't mean the doors, I mean the walls. I can grab a shrike, drive it through the ramp at the D base entrance, under the green FF, and straight to the switch and cap in 20 seconds. Also, this might just be on my end, but the EMP didnt work the second round in the switch room. Maybe it just had something to do with me driving my shrike around in the walls, dunno. I love the platform jumper feel you gave it in the switch room though, reminds me of my super nintendo days heh. Oh, and the O base is way too dark, give it some lights. The D base could probably use a little more decoration too, but then again, look whos talking here heh.

by Red Shifter on September 4, 2002 · Rating:

Great. I work on a map all summer and nobody feels like commenting on it. VGB mapping

Red Shifter - The Legendary Cynic of Siege

by starstriker1 on September 16, 2002 · Rating:

I definetly liked the scripting that went into this... but I have to say that the worldcraft interiors could use some work. They need much more lihgting and more varied texturing. They currently are none too attractive... plus, in some areas a shrike can dive right through the floor! And heres another loophole your probably didn't think of: you can fly a shrike down the back entrance, and right onto the switch platform. I definetly liked the scripting you put into this.

by Red Shifter on September 23, 2002 · Rating:

In case nobody noticed, there's a secret message in here that leads to a secret easter egg.

Red Shifter - The Legendary Cynic of Siege

by Mr Tagomi on October 26, 2003 · Rating:

I found the lonely cact... I mean... spirit!

Nice work... but I was able to find Unknown's wall and slip through to the switch in about 30secs. EMP fields and lasers are uber-1337 though, and you really should put them into another map...