Siege Desert Clear Client Side Custom Shapes Night
(warning: This map may not work with certain mods. I apologize, but I'm not coding this to run with anything other than base)
A fortress named Unbreakable has been constructed on a desert planet. Fight for the control of Unbreakable.
Unbreakable is a feature-hungry Siege map, containing a defensive base that is made from two DIF files, a backdoor that can be far more difficult than any backdoor ever seen, a dangerous floor trap that can kill people, EMP fields, a white platform bridge, a laser system containing nothing but FFs, generators that control these aspects of the map, the Red Shifter Anti-Llama script, and invincible stations for the offense.
Basically, the offense must attack the defensive base. They can attack from the backdoor, or drive straight into the front with a havoc. A frontal attack will require the destruction of a few generators and a few solar panels, but is very difficult to defend against.
Seek the lonely spirit...
Comments
Add CommentThis map is not bad in
by Lead Falcon on August 27, 2002 Permalink · Rating:This map is not bad in concept but i think you could have done better on the interiors and the terrain. Jagged flat raised sections of terrain are really ugly, you should smooth them out. And the interiors are very simple, you should try to add some detail to walls and have different textures for the walls and floor/ceiling. Also plain square hallways get monotonous and the attackers base doesnt even have any lighting. If it's supposed to be ruins or something, you should have left it open so at least moonlight could get in. I have to admit though that is one wicked back door. I tried like 20 times on my server with nobody else there and couldnt do it. Maybe you should employ these scripts on another map...
Wow... haven't had a chance
by starstriker1 on August 26, 2002 Permalink · Rating:Wow... haven't had a chance to try it, but I'll get back to you with a review soon! Sounds great... have you considered contacting a little fishie about getting it on the pond?
A LITTLE FISHIE lmao rolf lol
by DSEZKiller on August 26, 2002 Permalink · Rating:A LITTLE FISHIE lmao rolf lol
A TINY FISHIE DUMBASS
DSEZ, I'll have none of that
by Red Shifter on August 26, 2002 Permalink · Rating:DSEZ, I'll have none of that in my map comments.
I give you an A+, because
by Alundra on August 27, 2002 Permalink · Rating:I give you an A+, because even though the Base looks like ass, the scripting ownz. So g/l on your next maps :/.
y Alundra does it to mine all
by DSEZKiller on August 29, 2002 Permalink · Rating:y Alundra does it to mine all the time
DSEZ.. why can't we all just
by Alundra on September 1, 2002 Permalink · Rating:DSEZ.. why can't we all just get along :)
Tiny, little, big difference.
by starstriker1 on September 2, 2002 Permalink · Rating:Tiny, little, big difference. It hardly warrants a "DUMBASS" comment like that.
DSEZ, this means war. Hope
by Red Shifter on September 3, 2002 Permalink · Rating:DSEZ, this means war. Hope you know that. GET THE HELL OUT OF MY COMMENTS YOU STUPID LLAMA!
RS, I dunno if you know this
by ???Unknown??? on September 4, 2002 Permalink · Rating:RS, I dunno if you know this or not, but vehicles can drive straight through the walls. I don't mean the doors, I mean the walls. I can grab a shrike, drive it through the ramp at the D base entrance, under the green FF, and straight to the switch and cap in 20 seconds. Also, this might just be on my end, but the EMP didnt work the second round in the switch room. Maybe it just had something to do with me driving my shrike around in the walls, dunno. I love the platform jumper feel you gave it in the switch room though, reminds me of my super nintendo days heh. Oh, and the O base is way too dark, give it some lights. The D base could probably use a little more decoration too, but then again, look whos talking here heh.
Great. I work on a map all
by Red Shifter on September 4, 2002 Permalink · Rating:Great. I work on a map all summer and nobody feels like commenting on it. VGB mapping
RS u do this everytime u get
by DSEZKiller on September 5, 2002 Permalink · Rating:RS u do this everytime u get a bad map
How many times must I tell
by Red Shifter on September 5, 2002 Permalink · Rating:How many times must I tell you to get out of my comment?
Last one :P
by DSEZKiller on September 5, 2002 Permalink · Rating:Last one :P
I have played the earlyer
by Cyborg_Boba_fet on September 6, 2002 Permalink · Rating:I have played the earlyer version of this and I though that it would be very hard to do with more people. the switch isn't that well guarded but i can tell there is allot of scripting going on. more that what i could do.
Unknown, teach me how to fly
by Red Shifter on September 10, 2002 Permalink · Rating:Unknown, teach me how to fly a shrike through walls.
lmao, RS wants someone out of
by silvers_revenge on September 10, 2002 Permalink · Rating:lmao, RS wants someone out of his comments!
I definetly liked the
by starstriker1 on September 16, 2002 Permalink · Rating:I definetly liked the scripting that went into this... but I have to say that the worldcraft interiors could use some work. They need much more lihgting and more varied texturing. They currently are none too attractive... plus, in some areas a shrike can dive right through the floor! And heres another loophole your probably didn't think of: you can fly a shrike down the back entrance, and right onto the switch platform. I definetly liked the scripting you put into this.
In case nobody noticed, there
by Red Shifter on September 23, 2002 Permalink · Rating:In case nobody noticed, there's a secret message in here that leads to a secret easter egg.
I found the lonely cact... I
by Mr Tagomi on October 26, 2003 Permalink · Rating:I found the lonely cact... I mean... spirit!
Nice work... but I was able to find Unknown's wall and slip through to the switch in about 30secs. EMP fields and lasers are uber-1337 though, and you really should put them into another map...