Belial by Anakha on February 18, 2003
Capture the Flag Badlands Clear Client Side Custom Shapes Night
This is my first "real" map actually. I think it´s best suited for classic mod.
Here are some features:
- Flag to flag distance: ~840 meters.
- No vehicle stations.
- Teams get an mobile Point Base each. It doesn´t respawn so you have to deploy it carefully.
- 4 inventory stations per side.
- Sensor, Generator, Base Turret (missile barrel) and a sentry turret.
Hope you like it!
Garden of Eden by /\/osferatus on February 17, 2003
Capture the Flag Lush Clear Client Side Night
Garden of Eden version 1.0
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800 points to win
Flag to Flag Distance = 1000m
woodwars.
Twilight by Wipeout on February 14, 2003
Capture the Flag Lush Clear Night
Twilight, the moonshines bright across the land but isn’t bright enough to light up the backsides of the hills and buildings completely. If you’re the type who loves to cloak to the enemies territory, you will like the dark shadows.
The flag rest on top of a tall structure that have force fields coming out of the bottom of it that protects almost all of the vehicle station, there is an opening in the back.
Took me awhile but I finally got the lighting to look like the moon is casting the light on the ground.
There is a flip-flop in the middle of the map.
MissileCMD by SatisGuarD on February 14, 2003
Capture and Hold Capture the Flag Volcanic Clear Night
2 switches control missile bases,2 gens per team but not in same area (I hate bases with all gens 10m apart), each team has hidden base on other side of map visible Distance 1900m fog 700m
Frozen Glory by InfamousButcher on February 10, 2003
Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night
Frozen Glory is a T2 client side CTF map, it also has support for the Defend and Destroy game type.
Frozen Glory has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.
Map Stats:
700 points to win
Flag to Flag Distance = 786m
Enjoy!
Be sure to also check out Frozen Giant, which also features these same prefabs but the gameplay is on a larger scale.
Infamous Butcher
Frozen Giant by InfamousButcher on February 10, 2003
Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night
Frozen Giant is a T2 client side CTF map, it also has support for the Defend and Destroy game type.
Frozen Giant has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.
Map Stats:
600 points to win
Flag to Flag Distance = 1325m
Enjoy!
Be sure to also check out Frozen Glory, which also features these same prefabs but the gameplay is on a smaller scale.
Infamous Butcher
Temples Of War by Hacker[SOW] on February 9, 2003
Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes
This a battle on a peaceful island of absolute beauty.
The island is home to two long-since forgotten temples of a civilisation driven away or killed by the sulfuric clouds that emmanated from the volcano. Now that the volcano has settled down, this little haven is occupied by rival tribal forces.
These forces seek to destroy one another over this peaceful retreat which is the only land mass for miles.
This is my first CS map, and I'm quite proud of it.
D Map Pack by DSEZKiller on February 9, 2003
The (D) map pack contains 13 MinRabbit and LakRabbit maps. These maps are: Agents Of Fortune,Arrakis, Casern Cavite, Equinox, Escalade, Fracas, Fudds Frostbite, Invictus, MyrkWood, Oasis, Refuge, Underhill, and Whiteout. Arrakis, Fudds Frostbite, and Refuge were originally rabbit maps by Tex and i have edited into LakRabbit and MinRabbit maps. The other maps are basically the same maps but have been edited for the 2 mods. Thanks to I have a big gun, Uporia, and a few others for the beta testing. See you guys next time. ---DSEZ
Decrepify by Azenn on February 8, 2003
Next map:
This map is a very simple server-side map. The bases are identical with 2 towers, a vehicle pad, and flag. The generators are defended by a single sentry turret from the roof, and the flag is defended by an elf turret. A plasma turret is located in front of the base.
Probably my last map, I just wanted to try it out. If someone actually enjoys them I might make more, but I doubt anyone actually will :P