Clear

CubedArena by Computer5k on February 18, 2003

Arena Desert Clear

This is my second map. I hope its better than my first.

Everyone can use all the inventory stations and each team has two bases across from each other.

Put it on your server if you think its good. :)

Belial by Anakha on February 18, 2003

Capture the Flag Badlands Clear Client Side Custom Shapes Night

This is my first "real" map actually. I think it´s best suited for classic mod.

Here are some features:
- Flag to flag distance: ~840 meters.
- No vehicle stations.
- Teams get an mobile Point Base each. It doesn´t respawn so you have to deploy it carefully.
- 4 inventory stations per side.
- Sensor, Generator, Base Turret (missile barrel) and a sentry turret.

Hope you like it!

Twilight by Wipeout on February 14, 2003

Capture the Flag Lush Clear Night

Twilight, the moonshines bright across the land but isn’t bright enough to light up the backsides of the hills and buildings completely. If you’re the type who loves to cloak to the enemies territory, you will like the dark shadows.

The flag rest on top of a tall structure that have force fields coming out of the bottom of it that protects almost all of the vehicle station, there is an opening in the back.

Took me awhile but I finally got the lighting to look like the moon is casting the light on the ground.

There is a flip-flop in the middle of the map.

Frozen Glory by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Glory is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Glory has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

700 points to win

Flag to Flag Distance = 786m

Enjoy!

Be sure to also check out Frozen Giant, which also features these same prefabs but the gameplay is on a larger scale.

Infamous Butcher

Frozen Giant by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Giant is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Giant has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

600 points to win

Flag to Flag Distance = 1325m

Enjoy!

Be sure to also check out Frozen Glory, which also features these same prefabs but the gameplay is on a smaller scale.

Infamous Butcher

Temples Of War by Hacker[SOW] on February 9, 2003

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This a battle on a peaceful island of absolute beauty.
The island is home to two long-since forgotten temples of a civilisation driven away or killed by the sulfuric clouds that emmanated from the volcano. Now that the volcano has settled down, this little haven is occupied by rival tribal forces.
These forces seek to destroy one another over this peaceful retreat which is the only land mass for miles.

This is my first CS map, and I'm quite proud of it.

D Map Pack by DSEZKiller on February 9, 2003

Other Other Clear

The (D) map pack contains 13 MinRabbit and LakRabbit maps. These maps are: Agents Of Fortune,Arrakis, Casern Cavite, Equinox, Escalade, Fracas, Fudds Frostbite, Invictus, MyrkWood, Oasis, Refuge, Underhill, and Whiteout. Arrakis, Fudds Frostbite, and Refuge were originally rabbit maps by Tex and i have edited into LakRabbit and MinRabbit maps. The other maps are basically the same maps but have been edited for the 2 mods. Thanks to I have a big gun, Uporia, and a few others for the beta testing. See you guys next time. ---DSEZ

Decrepify by Azenn on February 8, 2003

Capture the Flag Desert Clear

Next map:

This map is a very simple server-side map. The bases are identical with 2 towers, a vehicle pad, and flag. The generators are defended by a single sentry turret from the roof, and the flag is defended by an elf turret. A plasma turret is located in front of the base.

Probably my last map, I just wanted to try it out. If someone actually enjoys them I might make more, but I doubt anyone actually will :P