Foggy

BATTLE-3 by Uncle Bob on February 23, 2002

Capture the Flag Desert Foggy Bots Client Side

Another large map for vehicles.
Terrain can be sniper friendly
and water is cloky friendly. I raised the amount of vehicles on this one to bring it up to more speed. Flag is in the open but very well defended. Take out the turrets and you'll be fine. Bases are far apart terrain is great for MPB and tank runners.
Hope you like it. BATTLE-4 is up next which is the last one on that section. See ya!

DropShip by TheBerk on February 19, 2002

Capture the Flag Desert Foggy Client Side Custom Shapes

A foggy haze covers the first 500 mtrs and makes visibilty slightly impaired. The drops hips above have air support vehicles and the ground ships have ground support vehicles.
There are five inventory stations located in the open and 2 each in the ships themselves. The flags are in the dropships and will have to be captured with alot of teamwork. The main sensor for the dropship can be repaired form the inside through a small port in the front of the ship. It has all custom objects and no trees and rocks.

Eagles Nest by DRIFTER on February 19, 2002

Capture the Flag Lush Foggy Bots Client Side

HI again...last map for awhile...say another 4 months. See what happened to D.N.A. they got 3 unfinished maps....anyway
This map is my best one yet I think. Great for hiding great for that ski feeling...driving...got everything but water. Bases are far apart and are on tall mountains....but dont worry the flag is not all the way at the top. And there are paths from tower to tower. Not base to base like the enemy base....anyway I hope you like it and get AUTODOWNLOAD!!!!! That thing rules! Takes me less than 10 seconds to download what I need and takes me back right were I left off.

Starwolf Incident by _Tex on February 18, 2002

Capture the Flag Lush Foggy

A Starwolf invasion of a Blood Eagle controlled planet, lights the already short fuse on a bomb of tension between the two tribes. It was decided a single CTF game would resolve this matter once and for all.

Labyrinth by Mjollnir on February 17, 2002

Capture the Flag Snow Foggy

This is my first map.

In this map I was expiramenting with having both flags located within the same base. Each team also has two inventory stations and two generators. The gameplay is made to be fast, and I hope you enjoy it.

Dark Caverns by DRIFTER on February 17, 2002

Arena Lush Foggy Client Side Night

Well my first try at a Arena map.
I tried it with a little twist.
just in how it's built and the sounds. Everything is
underground. You'll never see the light of day. Ammo and packs are placed throughout the maze.
I tryed to give it a intense feel to it. With thick fog and not knowing where your enemy will be. Dont worry you can see infront of you about 130 whatever/clicks. The Acid pit would be the half way piont to the other base. But good luck getting there fast with all the turns and run arounds.(enemy base that is.) I hope I did it right. Any problem on how I did this PLEASE let me know.

Grassy Sounds by R i t z on February 10, 2002

Capture the Flag Lush Foggy Night

The Bllod Eagle and Diamond Sword battle it out to gain control of the radioactive base.
Watch out once your opponent gains conrtol of the center objective you dont want to fly low(youll know what I mean when you play)
----Peace Out!----

Wintergreen by ($A$)The Thrill on February 10, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes

I made this map a while back after the Dynamix Final Map Pack came out. The lush rolling hills are great for skiing thus no vehicles even so it's such a large map. I included all the custom bases from the dynamix pack in my vl2 so all you need is this file to play. Thanks go out to Zear for the random object script, I put it to good use on this map. Enjoy!

Recalescence II by kd7aze on February 8, 2002

Capture the Flag Volcanic Foggy

Recalescence II is a variation on the standard Recalescence theme, with an above-ground flag, protected by forcefields with dedicated generators found where the map was previously located. This was done with the goal of increasing the action involving the flag while not making it too easy to capture the flag.

Planet XORVUS by Lathrose on February 7, 2002

Capture the Flag Desert Foggy Bots Client Side Custom Textures Custom Shapes

Battles were fought over worlds throughout time and space. Clans were born and clans have fallen. Taking the lands resorces for power, wealth and respect. To dominate worlds wether for good or evil, this was the way. Time races on. Only a few clans have survived, but the clans that remain are powerful indeed. A period of time came among the clans, were there was no need for battles...for WAR. Everyone had plenty. Years went by...and seemed like a new peace was born..