Foggy

Cat Walk by -DeathKnight- on December 19, 2001

Capture the Flag Volcanic Foggy

Well this is my first map I ever made. Basically there are two bases with two v-pads. There is a large bridge conecting them w/ a tunnel right below it and almost right at the lava there is another bridge. On the end of the bridge conecting the bases on both sides there are two plasma turrets. The flag is located in a little open bunker with a sentry in it.

Triangle by AeLogic on December 13, 2001

Siege Desert Foggy Night

I've had this map done for some time now, I've just been to lazy and cought up in school to release it. The map features the df3 pyramid that is in the map "eternal equanox".

The pyramid isn't exactly the same, but you can still see a strong resemblance in the layout.

The only downside to this map is the low fps. With my diamond viper 32mb graphics card, i average about 5fps when looking AT the pyramid.

enjoy!

MD2-Optimus by Deathscythe~40 on December 13, 2001

Capture the Flag Volcanic Foggy Client Side Custom Textures Night

Ah...the beauty of Meltdown2. But does anyone make maps for it? Not really. Until now.....

Two bases consisting of a main base, a tower with forcefield gens and a vehiclepad, a inventory bunker, two sensors, a missile turret and a fallout shelter if the base is taken.

There is a center objective that grants the owner a huge sensor array that will definatly help see incoming vehilces and attackers. This is crucial due to the very dense sulfur emmissions and low visibility. The only way to obtain this objective is to destroy its generators.

Hells Pit by D.N.A. on December 11, 2001

Capture and Hold Capture the Flag Deathmatch Volcanic Foggy Bots Client Side Custom Shapes Night

Well this will be my first try at a ARENA map, and I hope luck is on my side again that everything works. Well it's a big one! I think there are a couple bigger ones not to sure. Anyway I had no problem with lag, even with vehicles. I spent some time with World Craft to make the arena work. (pain in the ass I can say that). 3 days!!! CnH base in the middle which is the only base with 2 turrets. Everything is indoors. You can go outside but you better be flying cause when you fall you're dead.(took out wet edges). = lava is everywhere. Which is my piont on keeping things inside.

Ponds by RavensBro on December 8, 2001

Capture the Flag Lush Foggy

OK here we have bases FAR APART! many ponds around in this map.it looks so nice one would want to go fishing at one of the ponds :)

NorthPole by RavensBro on December 8, 2001

Capture the Flag Snow Foggy

The flags are inside up top in ones tower of the base there is only one way in and that is from up top. Now if one takes out the ForcFields Gen in front of the base that is inside a tower now we have many ways into ones base! There are 2 Vpads one for land and one for air support.

UpperHand by Wicked on December 6, 2001

Capture the Flag Lush Foggy Night

UpperHand is a SERVER SIDE map made with the terrain of Insalubria. This CTF map is a mix of aerial and ground combat, but is mostly oriented to aerial. The 2 floating "Sanctuary" bases are about 650 M apart, and between them spans a little field of floating "lilly pads" that players can cross on. A vehicle pad is also available. Each team has 2 generators that both power all equipment and some default Forcefields. There is also a controllable ELF turret in the center of the "lilly pads", which makes for a fun time trying to get across.

Final Fantasy by Deathscythe~40 on December 5, 2001

Capture the Flag Snow Foggy Client Side Night

My redition of "Final Fantasy: The Spirits Within" coupled with some elements/concepts from "Final Fantasy VII".

This map if Firestorm style in that the bases face each other, yet there is a huge crater that separates them. The base gens are located deep within this crater on thier respective sides. Attackers must take down BOTH gens (main base and flag forcefield) to gain access to the flag. Should make for some interesting gameplay in in large numbers...Juggs must walk around, lights can just barely fusor-jump across the ravine.