Maps

Run to the hills by Wipeout on July 12, 2003

Capture the Flag Lush Storming

In the pictures I have labeled each base so I could explain how this map works alittle easier.

Each of the 3 towers contains a generator, each generator powers a different group of items. The east base (West for Diamond Sword Team)is probably your most important base to protect because it powers all inventory stations and the vehical pad. The east base generator has force fields to help protect it. It is still possible to destroy the east generator with these force fields on buts its not nearly as easy.

The south (North for Diamond Sword team) generator powers all Force Fields.

SkySnipes Revenge by DynaBlade81 on July 5, 2003

Capture the Flag Lush Clear

The map is Named SkySnipe's Revenge but the [email protected] wouldnt let me use "'" in my map name.

This map was madein memory of one of my good friends SkySnipe from Tribes 1, He was the one who influenced me to begin mapping in Tribes 2. Sky Snipe was a Great Tribes 1 Mapper and made some amazing maps and also helped create a popular mod by the name of RED-DAWN.

The Map is CTF Only. It takes 8 Caps for your team to win the game. The Map is 80\% Bouncey Fun Water as well as 20\% land and bases. The Bases are Extremely Big but not at all complicated.

TimmysArenaOfPain by DynaBlade81 on July 5, 2003

Arena Lush Foggy

This is a One of a kind map. Some of you people who are familiar with drugs and acid may like this map a little too much. The Yellow sky, Blue fog and pink Red and yellow rain should add some high feeling as well as that water that seems to make you bounce!!!! :O Wow your high now!

Delirium by PsychoBorg on July 4, 2003

Siege Lush Clear

Back again with another map.

This map, leans more toward outdoor combat by placing the generators in open places and a providing quick way to get to the action.

As the attackers, the map is set up like this:
There are 3 generators, all of which must be down to capture the base.
The first is inside an open tower next to a small defensive bunker, the second is on a platform hanging off the cliff, its height makes it difficult for the offense to get to so the best bet is to take it out with a few mortars.
The last generator is in a bunker near the center of the map.

Dirtball by DSEZKiller on July 1, 2003

Other Desert Clear Night

This map takes place above a ocean of quicksand on a tiny plate form. The teams must race towards to flag in the center of the map and bring it back to their own side while dodging the enemy attacks and trying not to fall into the Quicksand. Thanks to code by Alingis the quicksand is lava retextured to look like quicksand and the custom death messages that were taking from Convoy. I’m not sure who originally made the code but thanks. I really hope you guys enjoy this. This is my 37th map 2 over Necrobones. This is also my 1-year anniversary of the day I released my first tribes 2 map.