Capture the Flag Other Clear Client Side
Small map with flags 600m apart. Point turret can hinder capping. Large base, but defendable. Ruged terrain. As with my other map (Greenhouse Effect) I prefer to let the terrain dictate the play. Not alot of fancy stuff but fast and playable.
Comments
Add CommentI was very shocked to see
by powdahound on August 19, 2001 Permalink · Rating:I was very shocked to see this because yesterday I started a ctf map with that same base with the flag in the same spot under that arch! About the map: Having the point turrets start as AA turrets is a bad thing, especially with the ammount of invs up in the area. Make the team have to put it on. And maybe i'm thinking too much of sh here... but add a bigger structure to the center. It will help stop spam (which is very possible base to base) and make for a much wider gameplay area. All in all a good fast paced map. You should also label all the invs and the gens too, but it's a good start :)
The for the input Powdahound.
by Polaris on August 19, 2001 Permalink · Rating:The for the input Powdahound. I debated about the AA turret for a while as well as a spam issue. When i approached the map the intent was for it to be an "immediate action" map. I chose the AA to allow for the deployers and defense to just right in an defend rather than go through the rituals that many maps present. The AA is the logical turret there so I went with it.
Spam can be a good thing in the right instance - provided there is adequate coutermeasures. With the small size of the map, killing spammers is just as easy as spamming in the first place so thats a bit of a wash.
I didnt label the Gens because they are paired in a single location so Gens are Gens. Good tip in the INVs.