The attackers base is over 700k away. To make up for this rather long distance their is a tunnel that connects the attackers and defenders bases' together. The Defender's objectives are spread out fluently enough so a single man run would be very difficult, but lets not say impossible. 2 ForceFields on the side of the Second ForceField Generators prevents jugs from just walking in and shooting 1 motar and killing the generators. The ForceFields protecting the switch are set up much like Respite, but no team can go through these, allowing an attacker and/or defender to luckily get stuck between them (making them impossible to kill if team damage is disabled) and communicate enough so his team will go for the second forcefield generators, and leaving the first generator alive.
Comments
Add CommentNothing wrong with tunnel
by Namod71 on August 23, 2001 Permalink · Rating:Nothing wrong with tunnel systems! :D
I haven't checked the map out yet, but from the screen caps, I like the fog work. Unusual coloring, but it works for this map.
I see you've learned from the
by powdahound on August 22, 2001 Permalink · Rating:I see you've learned from the one and only how to make good screenshot pics :D ill check it out from home, even tho the tunnel idea scares me :o
Look hard and long enough and
by AeLogic on August 22, 2001 Permalink · Rating:Look hard and long enough and you may find more than one tunnel...