The Highway by Annihilator-X- on April 10, 2003

Capture the Flag Lush Clear

A long highway hanged about 400m above the sky connecting two bases, travels from
one end to the other. Don't fall down, you will need energy pack with scout armour
to go back up. Falling down is not quite easy isn't it? This map is designed for
speed WildCat race, Gunship siege and for teamwork lovers. Vehicles are limited to
20 WildCats and 3 Gunships. A lot of ammo packs especially for missiles and mortars
can be found. The capturable objective stronghold base greatly contributes to
defense. The AA turrets effectively hunt down WildCats. there are also anti-scout
sentry turrets. Once base is captured, it would be hard for other team to gain
access if well-defended. Objective base generator provide a way to disable the base,
however a great effort and teamwork is required.
<P>
Grabing flag is rather easy due to open flag stand. But open flag area can also be
dangerous for cappers. There is an inv station and a flag turret near flag area.
They can be disabled by destroying the solar panel on rooftop of flag defense
bunker. This can greatly increase chance of a successful capture.
Flag cappers need to beware of WildCat traffic as he carries flag back to base.
<P>
Main base is well defensed by two entrance turrets. Once enermy base generator is
down, it would be a total victory for the offensive team. Again a massive gunship
siege prompt is required. Gunship transportation is quite safe due to lack of AA
turrets and absence of turrets from the bottom of bases.
<P>
There are many items around to assist defend and offence. These items are mainly
missile and mortar ammo, flare grenades, repair patches and repair kits. Weapons can
be found in Stronghold base. Other packs includes shield packs, energy packs, repair
packs, turret barrels. There are also sniper rifle hidden in sniper favoured spots.
Flares and Missile Launchers have a HUGE potential in this map, on both offend and
defense purposes. Flares are extremely important to defend base aspects, i.e.
turrets and sensors, against
missile attacks. Flare grenades would be fond in critical areas.
<P>
Do not mind the blue forcefields at the main base. You can pass them with ease. They
would be deactivated if you walk towards them. That's pretty much folks. Do e-mail
me, I appreciates encouragements. This is my first map anyhow ^^.


Comments

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by Annihilator-X- on April 12, 2003 · Rating:

The final revised version 1.2 is out. Please check the info text file in archive to see the version.

I am really sorry to post comments here. Until the archive is updated, these comments would be removed. Please also delete any older archives.

http://www.x-annihilation.com/TheHighway.vl2
Version 1.2 revised

Sorry again for doing updates and updates. This is probably the last one.

by Annihilator-X- on April 12, 2003 · Rating:

Hehe
I don't want to leave imperfect things around ^^

by Annihilator-X- on May 6, 2003 · Rating:

Yes... I would have to re-do this map sometime around summer. I would either make it a full CS or full SS... Sorry I am a new mapper afterall. I don't even know custom terrians are CS :) And interiors as well. I would have to wait till summer before I can update it :/ Damn exams

Thanks for all the comments, I appreciate it ^^