The attackers spawn at the top of a large and tremendously skiiable hill. They must ski down to the first base and take out the Primary Generator to disable the FFs protecting the North and South Generators. The Primary Generator is rather easy to kill and should be down most of the time.
Disabling the North and South Generators will then allow you to mount an attack on the Main Base as well as disable all the equipment in the first base. The North Generator also powers the defensive SpawnSphere at the first base, therefor pushing the defense back.
The offense may then destroy the Alpha and Beta Solar Panels to cap. You can also disable the equipment in the Main Base by destroying the Equipment Generator.
This is my second SS map release. I have to thank everyone who gave me such fantastic feedback on this map. I am considering making the North and South Generators irrepairable in the future. Please mail me if you think it's better that way.
Comments
Add Commentlooks good to me :P
by -=Challenge=- on February 26, 2003 Permalink · Rating:looks good to me :P
Screenies look tight, but why
by GiBBeR on February 27, 2003 Permalink · Rating:Screenies look tight, but why a lush base in the desert...or it looks like a desert...Looks Good! keep up the good work cel.
Nice map with good game flow,
by silvers_revenge on March 6, 2003 Permalink · Rating:Nice map with good game flow, very reminiscent of some of the original siege maps as far as gameplay is concerned. Good Job
BTW I would leave the gens repairable but thats just me.
wow! This is going to be the
by Ensign Munro on March 8, 2003 Permalink · Rating:wow! This is going to be the only work i can say (besides the other words that i am saying after that, shit, im talknig to much again). Great job!
Nice Gameplay
by DSEZ on March 17, 2003 Permalink · Rating:Nice Gameplay
The base/terrain locations
by paint_it_black on March 29, 2003 Permalink · Rating:The base/terrain locations are very well thought out. It played well last night. Good job.