A lot of people have complained about a lack of CnH maps in the past, so I'm here to remedy that however I can.
This map is fairly simple- 4 towers, one in each corner, and a bunker in the middle. I couldn't figure out how to prevent inventories from being usable before they're captured, so I left it in and called it a feature. :P
Comments
Add CommentFor future maps, you just
by Mr Tagomi on June 27, 2003 Permalink · Rating:For future maps, you just group the invs in the same simgroup as the flipflop. Looks nice.
I did. They convert when the
by Jambon on June 28, 2003 Permalink · Rating:I did. They convert when the base is taken, but they're universal beforehand.
Oh. That makes more sense.
by Mr Tagomi on June 28, 2003 Permalink · Rating:Oh. That makes more sense.
Nice job! Server side with
by Lagg_Alot on June 29, 2003 Permalink · Rating:Nice job! Server side with simple objectives. A like the placement of the organics, and the atmosphere. This should make for a lot of killing fun!
Switch the inventories to
by Dr. Pimento on July 7, 2003 Permalink · Rating:Switch the inventories to Team3 just after Mission Load, and you've got it. No one can access an "enemy" station, but once captured, it's all good. Small, ServerSide script, and viola! You could even do it inside your .MIS file, no extra .CS to include. ***** CnH has always been a personal favorite gametype.. loved playing maps where bots would work good with it. I *do* like this map, too.. excellent work. Simple, but not to the point of barrenness, IMO.. good layout for bots, too... if you ever wanna put them in. I like the way the "focus" kinda swirls around the center.. nice gameplay turns there.