Save Your Soul by yavor on January 2, 2004

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Map designed for 14v14 or higher number of players.

Different types of terrains.

River's current.

Strong winds over vulcanoes.

Map for players who like advanced skiing. It is not a map where you can do what you want after 5 mins of playing. You have to explore this world to understand it.

Thanks for mates from clans sYs & BDX.

Thanks for creators of 3D objects and textures.

Special thanks for founders and creators of www.tribes2maps.com. Great job, guys.


Comments

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by Wichita on January 7, 2004 · Rating:

Superb...a well thought out and put together volcanic playing field. I like your lava flow with steam and bubbles and underwater fire at the end.
Custom interiors are to die for with there worn metal look and "I'm working here" conduit details.
Being a defense man myself I would say that el flag looks real lonely.
By the way what language is the SYS site in?

by yavor on January 7, 2004 · Rating:

Thx for comment.

I took custom 3D objects from BeachBlitz and SkyLight, so they are custom but not mine :-) Sky texture is a photoshoped composition of many real photos I found in the internet.

Flag is a bit lonely, I wanted to put a pressure on a scout defense based on DIS-es.

Polish is the language on sYs clan page.

by starstriker1 on January 7, 2004 · Rating:

Wow. This is great. A beautiful map. Lots of time and effort went into this, for certain. I love the sky... A few suggestions, though: -The river looks like it will make one team cap very easily. -The river LOOKS like its still, but then the current catches you. Some waves would do the trick for sure. -The lighting, though it gives a really cool effect, is hard on the eyes.

by Ensign Munro on January 7, 2004 · Rating:

This one very fun map to play. The interiors were excellent, the textures go very well with the environment, and the overall map was great. Now, if only it had bot support :-). Great job

by yavor on January 7, 2004 · Rating:

Interiors are not mine :-) Waves on the river look bad, the line between water and ground introduces a feeling of a flow, but not a flow of water, but a flow of the whole image. I think that graphically it is much better when there are no waves. And as a angler (oh, that flyfishing... ;-) ) I know that the river can flow very fast and its surface remains steady...

by dr boom on January 7, 2004 · Rating:

Great job, I love the terrain in the vulcanic area. The way you used the lighting on this map makes it look incredible. The use of flowing water is a nice touch as well. Looks and ambience get an A+.

by starstriker1 on January 8, 2004 · Rating:

You should still put something in to give the river an appearance of movement. It annoys players when they expect to jump into a calm body of water, but are carried away.

by stitch on January 8, 2004 · Rating:

OMG, this map rocks! me and some friends played a 5on5 match with this map for like 3 hours!! i died at least twice because i was paying to much attention to the sky, and not to the guy with the heavy laser cannon!!! my only complaint (hence the A not an A+) is the massive air current that cought me and then hurled me out of the mission area (i normally wouldn't have cared, but i was holding the flag).

by yavor on January 8, 2004 · Rating:

Lol, it wasn't a bug... I made a world, so air is not homogenous (water too, as you know :-) ). If you know where the winds blow, you can escape in base mod much faster than in the most daring dreams of classic fans. You have to learn the structure of air, just like glider's pilot do. Due to winds, routes into the direction of the central volcano have sense. If you know how to save energy, it's possible to run near that vulcano and jump into the wind strem. At this moment you say cheerfully "bye" to all chasers behind you.

by stitch on January 8, 2004 · Rating:

im a big classic fan (my mod is built on the classic mod),so the speed boost is not at all unwelcomed! if you keep building map's like this,then i'll keep giving them the praise they deserve!

by Mr Tagomi on January 9, 2004 · Rating:

An interesting map, but I found the mixture of interiors a little hapdash and the lighting a little hard on the eyes, as Starstriker said. I think O would have a definate advantage here, with the rep pack so far from the gens and the flag out in the open.

by Necrofix->DgD> on January 12, 2004 · Rating:

awesome map, very nice concept but I didnt give a+ cause its a little to big but it really wel done

by Alienami on January 13, 2004 · Rating:

I was stunned when I saw the screenshots, and even more stunned as I played... I didn't expect the winds or currents, as I found the link for your map in the forums and hadn't read anything. Wonderful lighting, surperb terrain... and the lava flows into the rivers was prefect, one of the most realistic maps I've played. The lightning sounds on the horrizon weren't that great, but oh well. I couldn't give this much effort anything less than A+...