Client Side

Dune by Venom Fangs on April 16, 2003

Arena Desert Clear Client Side

Finally, after tons of problems, I have finished my first cs map.

This map is not based on the movie, because I've never seen it actually...

Desert map with static bases and water; hope you enjoy.

Gauntlet - Raels Official Maps by FlyingElmo on April 15, 2003

Other Other Clear Client Side Custom Shapes

The following maps were made by RAEL, but were submitted by me.

Team Gauntlet is a unique mod that features duel-like action in an arena environment. Like arena, two teams are compete against one another. But like duel, only one player faces one other player at a time. The winner of the duel proceeds to duel another member of the loser's team, while the loser is "out" for the remainder of the round. When an entire team is "out," their opponents get a point and the process begins again.

These are official maps from the Gauntlet mod, which are also featured in the TeamWarfare map rotation.

Location Zero by SSBeast on April 13, 2003

Capture the Flag Other Snow Clear Bots Client Side Custom Textures Custom Shapes Night

Hey everybody, SSBeast here with probably the simplest map I have done to date.

Take one large Ice canyon, add in four spider transports, one impact crater, mix in players, and you have Location Zero. Each team has two spider transports as their bases. Each transpot in turn has 3 repair packs, 3 ammo packs, 3 shield packs, 1 satchel charge, 2 generators, 1 AA turret, and main body is protected by ff's. No inventory stations on this map friends. Why? you ask.

Rush by Chano on April 8, 2003

Capture the Flag Lush Clear Client Side

Inspired by Feign and Riverdance, this is my first 'finished' map.

There is a bit more to this map than meets the eye, the main generator (solar panel) is partially protected so that it can't be disc spammed far-off, it is enclosed and can only be damaged through a gap at the back. This main gen powers the ELF turret and the forcefields that cover the windows to the backup gen hut, inv hut, and the sensor platform, making the base imprevious until the panel is taken out.

Rabbit Football by DSEZKiller on April 7, 2003

Other Lush Clear Client Side

Rabbit Football is a fast pace game andeverything tr2 is about. The goal is between two field goal posts and for a goalie to block it they must jump to block the kick. A 100yd terrian that is marked and is flat for original Rabbit Football play. As soon as you spawn you can go down the shoots with enough speed (if you keep ur sking up) to reach the flag and take it for a cowboy. 1 timers are hard and fun in this map. Thanks to everyone for beta testing you know who you are. Well i hope you guys enjoy this one. Peace Out. --DSEZ

Keg Ren by -Deus on April 6, 2003

Capture the Flag Lush Clear Client Side

Welcome to Keg'Ren a Blood Eagel controled planet. After seeing the new map of the month ideas started flowing threw my head. And that is how Keg'Ren came about,this map has some great skining from and to the flag. The generators are also at a spot where no one can camp shooting morters down a hallway.
The land is very balenced with a little roadway to the each base. With the tunnel from the titan map. I hope u have fun playing this map, as i have in making it.
-Deus

D2 Map Pack by DSEZKiller on April 5, 2003

Other Other Clear Client Side Custom Textures Custom Shapes

Well Im back with another big map pack for Minrabbit. This map pack is The D2 Map Pack. Which is a sequal to The D Map Pack which contained 13 maps for Lak and MinRabbit. But with The D2 Map Pack I have noticed the limited amount of maps for MinRabbit. The D Map Pack is playing on almost ever MinRabbit and some LakRabbit servers. So here is 30. Yes u read 30 new maps for MinRabbit. There are serverside and client side maps in this pack.

Neve by Nycto on April 4, 2003

Capture the Flag Snow Snowing Client Side Custom Textures Custom Shapes

The mission takes place on a snow-covered planet. It was once used for mining, but was abandoned when the planet ran out of resources. When the workers were ordered to leave, it was decided that the equipment had depreciated so much that the cost to remove and transport it was too much. Mining machines, storage tanks, immense pipe networks and processing gear were all left.

The flags in this map are about 800m apart, and they sit fairly high above the ground. Each side has a remote base with a v-pad and a tunnel leading through a mountain from the main base to the remote base.

BSODII by dr boom on April 2, 2003

Capture the Flag Lush Clear Bots Client Side Custom Shapes

Decided to remake this map. Added ground vehicles, smoothed the ski routes, repainted the terrain. This map includes custom bases/misc stuff as well. The only thing from T2 is the main base. I added a vpad on top that is hard to tell it was added. Tried to keep to the original design of the Trident stuff, but got a little funky on the flag/vpad interior. Added jump pads as well. Some are right close to the flag that should make things interesting there. Also added some by the front wall, to give a little kick in the pants to heavies. The generator scheme has changed.

Abacus by Jugger d2 on April 1, 2003

Capture the Flag Snow Clear Client Side Night

Abacus uses crates for the full enjoyment of it. The crates will make the rooms feel different. Its nothing like you've seen. Think you can get to the gen room? Well show me how. Think you can get out of the room with flag? Well then get by the satchel man waiting behind a crate. Each base his only one entrance, only one exit.
Your mission: Get by the first entrance, there could be a satchel right under your feet. Then if you make it you will get to the next area. Where the defenders may be waiting with shields and mortar just waiting for you to pop out.