Client Side

Boba Fetts City by Cyborg_Boba_fet on February 8, 2003

Bounty Capture the Flag Deathmatch Hunters Other Rabbit Team Hunters Lush Foggy Client Side Custom Textures Custom Shapes

Well this is my first city atemp. My next one will be much much better. But I mise well test what people think of this one first.

Well their are bases for CTF. they are like a big 4 or 5 story apartment. With a vehicle station. And about 4 invos.

If you are missing anything please tell me. Its hard to keep track of what to put in and stuff if you have all this other crap kicking around.

Frostclaw by Killin is fun on February 6, 2003

Capture the Flag Snow Clear Client Side Custom Textures Custom Shapes

Frostclaw is as about as simple as they come. It's a small CTF map with partially buried flags set in chute-style bases. Cappers can swoop in from either end of the base, grab the flag, and fly out the other end, all without losing speed. The map has no inventory stations, generators, sensors, vehicles or turrets. Everything must be scavenged from dead bodies or "Desert of Death" style weapon caches. The bases are close together, and the terrain is very kind to skiing.
Frostclaw will be the source of some interesting gameplay. Players spawn underground in their bases.

Os-Iris by Salieri on February 4, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This map is fully client side, with custom bases, flagstand, particles,textures and sounds. <P> It is entirely intended to be played in Classic, due to the fact that flags are 800 metres apart and there is no Vehicle Station. It is playable in Base, but is not designed with it in mind. <P> From the mixeds and beta tests that it has gone through it is pretty fast-paced, so its a tough job for the LD. The flag stand is also almost entire un-HoFable, and only skilled LD's will be able to MineDisc the stand. <P> Hope you lot enjoy, and it doesnt kill your FPS too much, it shouldnt.

Avalon by TheBerk on February 3, 2003

Capture and Hold Other Foggy Bots Client Side Custom Textures Custom Shapes

Well finally got my CnH map out.. : )
hope its fun..
I threw bots in but they dont seem to care for objectives or the teleporters.. oh well maybe a good bot man could spice them up for me.. : )
I have been putting this map off for awhile as I am working on a full game version of Egyptia...
Its proving to be fun and rewarding but after a month I am burned out so back to the old stand in.. : )
Avalon is fun if you learn the routes.. : ) Its not too hard the teleporters are fairly easy to get too.. but the hardest part is getting the turtles out..

BeggarsHaven by SPINEBUSTER on February 2, 2003

Capture the Flag Lush Clear Client Side

Wide open map with flagstand on top of base between two AA turrets. Base has two sentry turrets inside to help protect the generator. One at the front entrance and one at the generator entrance chute. It has a forcefield that stays alive when power is on.

Penultimate by Dr. Z on January 25, 2003

Capture the Flag Lush Clear Client Side

I was tired of flying forever to get to the enemy base so I made this map small. The flags are about 500 meters away with some defense but once a few Ho's get in the game, the defense won't be as rough. The two flag towers are separated by a hill so they aren't in visual range of each other but once you get to one side of the hill its a straight shot. First map, Have fun!

Warlords Wasteland by EEPROM on January 25, 2003

Capture the Flag Desert Storming Bots Client Side Custom Textures Custom Shapes

This is the second map in the Warlords series. This battle takes place on a planet once covered by thick green vegetation, lakes and rivers. After the great eruption of the planet’s core most of the land was turned to barren wasteland. The Warlords now fight for survival.

The main bases in this map are heavily defended with rocket and mortar turrets. I recommend sneaking into the dungeon and then make your way up to the gen room and take out the gen first. There are many secret passages in the main base interior.

Volucer by Celios on January 23, 2003

Siege Lush Clear Client Side

This is my first publicly released Client Side map. The name “Volucer” is a Latin word meaning “to fly”. I thought this title described the map aptly, due to its gameplay characteristics.

The attackers start in a floating base, high above a volcano. The base is an interesting combination of platforms, paths and buildings.