Custom Shapes

FootBall2 by TheBerk on August 11, 2002

Capture the Flag Other Volcanic Clear Client Side Custom Shapes

You will need to look at my first map as to how to make it a football server. I made this many months ago and didn't recieve much feedback. So I wasn't sure about releasing it. Oh well here goes.
Just send me any comments to my email. mainly if you have probs with the map, IE errors and such.
Have fun and I hoep to have at least a few more football maps in me.. : )
TheBerk

Suspension Redemption by EEPROM on August 11, 2002

Siege Other Foggy Client Side Custom Textures Custom Shapes Night

While I was off working on possible BOT support for Compromise Line I could not help to notice that these suspension bridges I created could possibly be the center of a good Siege map. So, here is the first of a series of maps I plan to make centered around these bridges. The bridge in this map has been modified, extreme from its original look in Compromise Line. I have added a lower walkway that leads to a room in the center of the bridge. There are also two bridge houses at each end now with a few rooms to wonder around in. You will also see two new interiors, drop ships.

Vom 3er by -Colt- on July 26, 2002

Capture the Flag Lush Clear Client Side Custom Shapes Night

Well, thats one of these famous "first maps". I used custom interiors by Akira (Preying Mantis) with his permission and i would like to thank him at the place :)

Theres a large Tower in the middle of the map and you can claim it by touching the FlipFlop at the Top of the Tower. You can prepare a camp then at the Brigde and use heavy weapons to fire down on the enemys. Bases are large...very large and you will see a complex force field construction inside of them, you will need some teammates to disturb enemys defence.

Civilian Casualties by DSEZKiller on July 18, 2002

Siege Other Foggy Client Side Custom Textures Custom Shapes Night

Attackers Race To The Power Plant Dodging Destroyed Buildings and Many Other Objects.The Attackers Will Take Out The 2 Gens In The Power Plant. Then They Will run Up A Hill To The Prison Where The Will Kill The Prisoner Of War Gen To Acces The Switch.All Gens Must Be Done To Cap.

Thanks Every Map Idea From Jambon Thanks Beta a tiny fishie and everyone else who contributed thanks

2nd Sub War by Cyborg_Boba_fet on July 14, 2002

Capture the Flag Snow Snowing Client Side Custom Shapes

Well after a long time I finaly realised that my 1st sub war map was getting some bad ranks about the baroness of the subs and terrain. So today I decided to make my second one. I do belive the subs are much less baron than the old ones. Also the terrain is more lumpy but I thought I would leave out the organics this time.

As both teams know the oil rig could be worth more than they could ever have. So both teams are trying to be the last ones with it when the time end. So if you win then you will be able to retire.

Chapter 11 by Captain Radium on July 13, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This is a CTF map set in a custom made skyscrapers. Two sides battle it out in the remains of a bankrupt intergalactic mega-corporation. The map has custom terrain of large scale and a custom made skybox from a Hubble Telescope photo for aesthetic purposes. The two buildings are made from a series of custom floor plans designed with Worldcraft. The floor plans are modular so that different floors can be mixed and matched to create buildings of various heights. I you want to use these for your own maps you are welcome to as long as I am given credit.

Sumantra by Inflame on July 13, 2002

Capture the Flag Lush Raining Client Side Custom Shapes

Ok this is my second ever complete map and my first ever experience with custom objects,
so be gentle ;)

There are two main capping routes for each side and several smaller ones.
The ones that start from behind the flag are the shortest and fastest routes offering minimum
exposure to base defences, these routes being the most obvious however which will mean more
chance of defenders anticipating your movements.
Routes that start from in front of the flag make the capper more vunerable to initial defences as
he/she faces some steep cliff faces, however most capable cappers should overcome thi