Custom Shapes

Atlantis II by PantherA on September 9, 2001

Capture the Flag Lush Clear Client Side Custom Shapes

Atlantis II, A new and improved build of my previous map Atlantis.

Atlantis II features lush green terrain with small ponds and streams.
Rough landscape an high mountains make the use of havocs for troop transport a must.

Use of the teleport system can speed up deployment.
(Teleporters working as of version 23669)

Capturable objective: "The Ruins" can add extra firepower and support stations to your teams network.

Atlantis by PantherA on September 8, 2001

Capture the Flag Lush Foggy Client Side Custom Shapes Night

Atlantis, A map created off the amasing dynamix seige map: Trident.
Atlantis consists of two sky high fortress' and two sub bases built on lush green terrain with streams and rivers.

Each teams flag and generators are protected by forcefields which can be disabled by destorying the correct solar panel.

There are teleporters (working as of version 23669) for each team to transport players between thier fortress and sub base. All vehicles are available and the total amount per team has been extended.

I will be releasing more Atlantis style maps in the near future.

Oblivion by Arachnyd on September 7, 2001

Capture the Flag Volcanic Storming Custom Shapes Night

Oblivion is all about intensity. Bases are close together, and a capturable Strike Base provides a Vehical Station and a midmap Gun Platform. The Gun platform is set between the two bases, wreaking havoc apon anyone caught near them.

My goal with Oblivion was to create a chaotic enviroment that harbored the intense gameplay that many players love. I also wanted a map that forced teamwork on the players. If a team wants to surpress the Gun Platform, they have to capture the Strike Base, or failing that, kill the turrets.

Trident CTF by Rhino on September 7, 2001

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

I downloaded the Trident siege map and thought "wow this is great,if only it was CTF!!!". Well, now here it is! I tried very hard to keep the essence of the original and merely adapt it to CTF.
Summary of key changes are:
- Terrain is the same but mirrored.
- Generators are now repairable.
- Courtyard area has been eliminated.
- Midfield generator now powers all forcefields.
- Vehicle station has been added with all vehicles available.
- And of course, the switch is now a flag.
These aren't all the changes, just some of the more significant ones.

Black Ice by Akira on August 24, 2001

Capture the Flag Snow Clear Client Side Custom Shapes Night

Though this map is set at night, it's not too dark, so snipers don't have to put their rifles away!

Plenty of options for the offense, though the caps don't come easily without teamwork. The base is spread out just enough that D can't sit in one spot and get the job done, but not so far that you're hosed if the fit hit's the shan.

While vehicles can make good time between the flags on the main stretch, the back road is much safer. But if you come in the back gate, watch that first step...it's a doozy!

OutWash by |SM|Byte on August 23, 2001

Siege Lush Clear Client Side Custom Textures Custom Shapes

My first attempt at a Siege Map, with Custom objects and Scripting....

At the beginning of the Cold War, a team was brought into a remote piece of land to setup a base and beginning designing a different manor of weapon, a superweapon of sorts.

At the end of the Cold War, a Highly Trained group of Navy Seals were brought in during nightfall to search out and capture the enemy base.

Offense: Take out Hydroplant Generator, Take out 2 Switch Gens and Capture The Base!

Defense: Protect The Hydroplant Gens and Switch Gens at ALL costs!

These are your orders.