Custom Shapes

Warlords I by EEPROM on January 14, 2003

Capture the Flag Snow Snowing Bots Client Side Custom Textures Custom Shapes Night

Perhaps another pile of trash from EEPROM. Due to the lack of internet access I have had in the past few months I have been focusing most of my mapping on single player missions with playable bot support. This is a first of a series of maps that will be coming out called the Warlords war pack. This war takes place in a huge crater on an ice planet. The fight is over a gem that contains a great power source. I’m sure those of you will lower end systems will experience fps problems and it has nothing to do with not knowing how to build interiors for T2.

Death Match RPG by Shalos on January 12, 2003

Other Volcanic Clear Client Side Custom Textures Custom Shapes Night

This is inlcuded with the Tribes 2 RPG mod that has just released its alpha version(DeathMatch). T2rpg is based of Tribes 1 RPG.

You must have the mod to play this map and can get it here.

http://members.genevus.com/trpg2/viewtopic.php?t=326

The map includes some bridges, a broke up town.. and a prison area to fight by.. The mod is RPG style fight other players with swords and can even cast a few spells.. The release allows you to code in more spells if you like.. This is the final release for the DeathMatch version of T2rpg..

Cinereous by Killin is fun on January 5, 2003

Capture the Flag Volcanic Foggy Client Side Custom Textures Custom Shapes Night

Cinereous is a medium sized map with a very simple base layout. It’s a dark map, taking place in a volcanic environment. Each team has a flag stand, which is pretty much wide open. The stand has a plasma turret in close proximity, which is aided by a large pulse sensor on a nearby hill. Behind the flag stand, each team has two inventory stations sitting on two hills near the boundary of the map. These are exposed to long-range fire from every direction, and will be difficult to keep up.

Skylight by Killin is fun on January 4, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Skylight is a small, fast-playing map. I originally intended for it to be part of a larger map pack, but I lost interest in the middle of making map number four. Skylight is very simple. Each team has a base and a flag stand. The base is underground, located on a hill behind the flag stand. It contains four inventory stations. There are no generators, and there’s a repair pack in the middle of the base, which can be used to quickly repair a station and go.

The flag is out in the open, and is protected by an elf turret.

Unholy Ground by SSBeast on December 29, 2002

Capture the Flag Snow Clear Bots Client Side Custom Shapes

Here you go again. More custom goodness from you know who.

Ok here's the layout. Each base consists of 4 structures.

1. The flag stand is the center of each base. Very open and exposed, but easily defended.

2. Behind the flag stand is the bunker. It contains 3 inventory stations and both generators as well as the emergency repair pack.

3. and 4. are the floating pods. Elevated on both sides of the flag stand these pods make perfect watch towers and sniper homes.

ToxicGraveyard by SSBeast on December 24, 2002

Capture the Flag Desert Foggy Bots Client Side Custom Shapes Night

Well I hope you enjoy this one. It's my first dive into the world of custom objects.

This map is pretty easy. Each team has 4 teleporter pads. One is inside the flag tower which will take you up to the top (since there are no stairs) and one inside the vehicle bay (protected by ff's) which also leads to the top of the tower. Each pad operates for both teams in both directions and will allow you to take the flag thru it. There are 2 generators per team.

Silent Winds by Shadow Facts on December 22, 2002

Capture the Flag Lush Clear Bots Client Side Custom Shapes

This is my third custom shape map; the map is a nice size bases are 1km apart from each other flag is open in side the base so defence will have to do some work in defending the flag. Teams get two hangers, one has a vehicle pad and one with players can store vehicles for repair. The main base has a Control Tower with looks over the base and about haft of the map. The map has three islands; two for the bases and one central island witch is very open and has two bunkers.