Custom Textures

TRON 2 CTF2 by Uncle Bob on August 21, 2002

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

THe second TRON CTF I worked on. Again I used the beta patch, so you will need it to play. Bases are alittle closer this time. Everything is in the open. Bots work well so that is a plus. And I heard people wanted my Vehicle skins so I put them in this one for you. Blue, and RED are done. BUT you have to open the .vl2 and take out the zip files, then open THEM up and take the .vl2s and put them into the base.

TRON2 CTF by Uncle Bob on August 20, 2002

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes Night

Well...Got the damn thing done!
Pluse a couple others that I will set out soon. What to say about this one. I used some WC for platforms, made new terrain, Looks the same but less laggy. Bases again are made from the terrain, which will make it even MORE less laggy. made a new sky, and environmental maps/ the texture that reflects of the water and players. I redone the skins, some of yo have seen already, but this time, you will beable to choose them, if YOU like them. Gave the skins their own .BM8 files, just so they can reflect the textures.

Crappy but Fun by Uncle Bob on August 19, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes

Well Here is a map I've worked on for awhile. Just something I made for fun, Testing new things.
Don't ask why I named it Crappy but Fun. And yes I did take time into it. I think you'll enjoy it alot. 2 Bridges connect from either side. Middle one is broken. The GEN base is located near the flag. THICK fog layer covers the bridges so it should be good for cloaks. Snipers should have fun also. MY map bud
EFORHAN made a cool shape a LONG time ago and I felt the map would work with it well.

Rivers Edge by Mongo on August 19, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes Night

I have just started playing Tribes 2 again recently and figured I would release this map. Originally this map was slated to be released in the Dynamix Final Map Pack but I never got around to pollishing it the way I wanted. After playing in some servers I have made some modifications that should make this a blast. I simplified the power structure so its very straight forward. My goal was to allow for a multitude of playstyles.

Suspension Redemption by EEPROM on August 11, 2002

Siege Other Foggy Client Side Custom Textures Custom Shapes Night

While I was off working on possible BOT support for Compromise Line I could not help to notice that these suspension bridges I created could possibly be the center of a good Siege map. So, here is the first of a series of maps I plan to make centered around these bridges. The bridge in this map has been modified, extreme from its original look in Compromise Line. I have added a lower walkway that leads to a room in the center of the bridge. There are also two bridge houses at each end now with a few rooms to wonder around in. You will also see two new interiors, drop ships.

Civilian Casualties by DSEZKiller on July 18, 2002

Siege Other Foggy Client Side Custom Textures Custom Shapes Night

Attackers Race To The Power Plant Dodging Destroyed Buildings and Many Other Objects.The Attackers Will Take Out The 2 Gens In The Power Plant. Then They Will run Up A Hill To The Prison Where The Will Kill The Prisoner Of War Gen To Acces The Switch.All Gens Must Be Done To Cap.

Thanks Every Map Idea From Jambon Thanks Beta a tiny fishie and everyone else who contributed thanks