Custom Textures

Frozen Breath by PeachSkin on June 14, 2003

Capture the Flag Snow Clear Client Side Custom Textures Custom Shapes

There is no sensors in this map and HOs can easily ski straight base to base. But you can use sides skiroutes too like the cappers.

The tunnel in the middle offers a lot of health kits and patchs, chose to control it or not.

The forward base entrances lead directly to the gen but they are defended by sentry turrets so take care.

Muddy Swamp by PeachSkin on June 14, 2003

Capture the Flag Lush Foggy Client Side Custom Textures Custom Shapes

Battle takes place in a swamp, mud viscosity is high. The main base is powered by a generator and has 4 inventory stations. The bunker and its 2 invs are not self powered and the repair pack is outside, near a tree.

Simple map, i personnally love the atmosphere. You can use everything in this map for ur own work if u want, no need to give credits i am anarchist.

Rollercoaster Xi by Xionic on June 7, 2003

Capture the Flag Desert Clear Client Side Custom Textures Custom Shapes

In this version of Rollercoaster I really tried to recreate the original and cater to the T1 crowd. There is no vehicle station because the old T1 Flyer may have been intended for this map but not the Shrike. The terrain is an exact copy of the original exported using KineticPoet’s Tribes 1 terrain exporter so all your old ski routes should still be there. Also, the turret’s cannot be changed.

Cowboy Bebop by TribalMa5ter on May 29, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

Yeah , Its been a little slow around here lately, but that doesn't mean T2 maping is dead . I've been doing other projects and been putting off releasing this map, tweeking it out and adding bots. the file size is big but it has bot support ,custom textured bases and terrain.
--:briefing:--
The flag is set inside what used to be a bio dome ,I'd recommend a quick bombing run to take down any deployed resistance inside the dome.

Charred by TheBerk on May 10, 2003

Siege Lush Clear Client Side Custom Textures Custom Shapes

I have been working on Charred for several months now and finally finished it.
It started as just a small idea that grew into a large map with many new ideas.
I added Teleporters to the offense side to get you from the main ship down to the crashed ship below.
You can also teleport to the back cargo bay and open the shield there to get out/in depending on your needs..

AlienRun by Wichita on May 5, 2003

Capture the Flag Snow Clear Client Side Custom Textures Custom Shapes

Two indentical starwolf theme jump towers grace either end of a meadering road on this ctf map. Near map center snowy terrain rises to become an imposing moutain capped with a neutral capturable jump tower. Try and plunge from this edifice on one of the two scout bikes or beowolf without exploding when finally striking ground so far below. Vehicle pads are inside each base complex for all your driving, shooting, flying, or full assault needs.

Imperium by 0-kills on April 30, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

It take me quit some time to finish this map to get everything just right and finally its finished, this map has a main base a tower and a forward bunker on both teams. There are teleports in the main bases and in towers for faster travel, you will also fide moving doors and elevators on both side of the teams. Elevators can take you from ground level to upper level. You can locate the generators in the reactor room on the ground level behind a two doors. The flag is out doors and defended by 2-sentry turret, forward bunker is a good spot to pick off any one who tries to grabs the flag.