The Blood Eagle armies returned victorious from a campaign against the Hordes, only to come home and find one of their most sacred relics lying in ruins. Lighting plays across the sky now, and courses through the empty shells that were temples, once.
Shattered Paradise gives a new aspect to CTF, being described by one as Siege in CTF. If you hold the center Ruins, you have a ForceField over your flag, keeping it safely out of enemy's hands. As an added bonus, you can capture the low Temple, whereupon the Sniper's room in the Main base will cloak anyone inside it. This is absolutely perfect for those who would be HeadHunters.
Alas, anyone venturing into the Temple will find themselves put to rest by the lightning: but would you sacrifice yourself for the cloak ability?
Siege gameplay is different, as well. A repair pack is the first objective. Once an offensive generator is repaired, not only are all assets online, but henceforth all spawns are within the relative safety of the base's walls.
Bots work.. in fact, I spent quite a while trying to make them competent allies. Siege was difficult, but they are complete.
In CnH, actually, the Bots are more than enough for opponents, and put up a very decent fight.
Dev (scripting, lots of it), Fragment (solo beta tester), and CleverClothe (general help)