Desert

Tombstone 2 by [JICE]Padme on June 26, 2001

Capture the Flag Desert Foggy Bots

When we returned to the planet we couldn't believe our eyes.
Our people had been slaughtered, an entire tribe. They're corpses littered the ground and several newbloods blew chow right in they're helmets. It was obvious they tried to ward off the attacks. Vehicle stations had been built and forcefield emplacements constructed. It was a good start but the other side had taken wing and we didn't have much time.

Desert Ocean by Mccannon04 on June 25, 2001

Capture the Flag Desert Clear

A great lake divides the battling tribes, its fairly deep and the use of vehicles is recommended to cross it. A key element that will help your team out is the capturable objective known as the, "Islands In The Sky". Upon reaching the switch, your team gains 2 inventory stations, a missile turret, and a medium sensor. All on platforms about 330m in the sky above the center of the lake. Perfect for stopping those bombers halfway to your base.

CanyonBall by KancerMan on June 25, 2001

Capture the Flag Desert Clear Client Side

A Cayon based map with a low flight ceiling to test your piloting skills each team has 2 bases each in a differnt canyon.

There are seperate gens in the main base for stations and turrents. The flag is outside in clear view. There is some other points but i cant be I'm to lazy to tell u them here

Scorched Earth by MetaBeta on June 25, 2001

Capture the Flag Desert Clear

Scorched Earth features two main bases one kilometer apart, and two flag towers only four hundred meters apart. Vehicle Stations are available, and proper use of the Jericho could give your team an advantage. Each team also has two sperate bunkers for sensors, but because they are away from the main base, they need to be well defended. Located on top of the flag tower is an empty turret that can be filled with any turret barrel availavle.

Roller Coaster2 by MetaBeta on June 25, 2001

Capture the Flag Desert Clear Client Side

Roller Coaster for Tribes 2. Features new terrain, so it needs to be downloaded to play. What is left to say? But I have to have atleast one hundred words for the submission to work, so here I am waisting space with pointless talk. So far that is forty nine words. Almost half - way there! Damn, since the name Roller Coaster is already taken here, I need to think of a new name. hmm... how about Roller Coaster2? That would work. I wonder how many words I have so far. Let me check. *Crosses Fingers wishing for atleast one hundred words.*

Aardvark by DRunkdRiveR on June 24, 2001

Capture the Flag Desert Clear Client Side Night

Two teams fight it out, for this vital territory, which will provide
the perfect position for a defensive base. The outcome of this victory
could decide the fate of the war, and the future of the planet.
The battle takes place at night, with the flags so close together
team work is essential to defend the flag, and the generators, and an organised offense is needed to kill the gens and cap the flag at the same time.
This is my first serverside map, so i might actually see some of you there!! Happy capping.

Island Hoppers by Solarice on June 24, 2001

Capture the Flag Desert Clear

The area has been well known for it's mass flooding. The bases were constructed on the tops of flat hills. At the center is a capturable mining facility containing a good arial defense with AA Turrets. Each base has a main base, support base w/1 generator, and a vehicle pad. There is a total of two gens that power the base, one's ine the tower and the other is protected by a slowallforcefield.
This demands the ability for players to work together. TeamWork is a must to win.

Siege Mentality by Sparky on June 24, 2001

Siege Desert Clear Bots

I designed this siege map to be simple and fast with good visuals. Take out the south tower gens for access to the north tower gens. After the north tower gens are down, go for the primary gens That protect the switch de-cloaking pad. Step onto the De-cloaking pad to reveal the switch located across from the pad. You will have ten seconds to touch the switch after leaving the pad. If you fail to touch the switch in that time you will have to de-cloak the switch again. As on person told me when testing this map "It should be fast and messy" Enjoy!

Vehemence by Stuart "Vovin" Presley on June 18, 2001

Capture the Flag Desert Clear Bots Client Side

This CTF map takes place on the ridges of two seperate desert cliffs. The flag is housed in the top room of one of the towers. Easy access but also easy defense with power and people to spare. The repair packs are close by in a tertiary tower and the generator powering the sensors and plasma turrets in another.