Desert

Jihad by -=Talon Hawk=- on May 21, 2001

Capture the Flag Desert Clear Bots Client Side

My first map, this simple map has fairly good visibility but some pretty heavy fog in the valleys. The terrain is mirrored from both North to South and East to West. Both teams' bases are identical, each containing 4 invs and a vehicle pad with an inventory. Indoors there isnt much defense except for a single sentry. The map also has some large mountains that give you very good visibility. The flags are open on top of the bases with 2 base turrets guarding them, so it may be easy to grab but can be hard getting away unless you drop out of thier LOS.

Desert Highway by SammyF on May 18, 2001

Capture the Flag Desert Clear Client Side

Two big symmetrical bases in a desert, joined by a highway with an heavily defended objective in the middle giving access to an extensive sensor array. Each base has 3 Vehicle Pads, each of which produces different vehicles. 2 Generators in the two flagged towers powers the Vehicle Pads and the Sensors, 6 solar panels on the big tower powers the turrets and the inventory stations (and the lights btw:) Reserve repair packs can be found in the basement of the flag base. Note: There are a few problems with the highway.

OmahaBeach by INH*A Zombie on May 18, 2001

Capture and Hold Desert Raining Bots Client Side Night

Axis vs Allies. Will you take the beach or will it take you? You rewrite history and storm the beaches at Normandy on DDay. Simulates conditions during DDay and is based off actual map of Omaha Beach. Each team has strengths and weaknesses. Additional bonus: Speeder Bike Jump

Dust Valley by Harn on May 17, 2001

Capture the Flag Desert Foggy Client Side

In the aftermath of a sandstorm, two tribes duke it out to take control of the planet Jugold IV. A lack of wind throughout the bottom of the valley has resulted in a sandy fog that envelops the gritty floor, making for quick escapes and difficult navigation. Seizing the neutral base at the center of the map will enable one team to have a full sensor network throughout the middle of the map as well as an easy access route to the enemy's base via a heavily guarded bridge. 5 flag captures will ensure one team's dominance and force the enemy to give up the planet.

Scirocco by Nefilim on May 16, 2001

Capture the Flag Desert Clear

This is mt first publicly released map. It is a CTF remake of Sirocco(C&H). It is a mirrored mission with a Flag Base and a Tower for each team. There are three turrets for each team. This should be a fast paced mission, as the bases are fairly close to each other.

Kadath by Stuart "Vovin" Presley on May 14, 2001

Capture the Flag Desert Foggy Bots Client Side

Two mirrored bases in a desert land. Seperated by a long dry river canal. Solar Powered outposts can help when the power goes. The flag is set behind a ForceField powered by generators at the main base. Scout Flyers and the Mobile Base have been removed from the vehicle pads.

Desert Guns by NecroBones on May 14, 2001

Capture the Flag Desert Clear

I loved the idea of a tank-battle so much, that I wanted to do another one. Like Artillery, this map is a ground-battle, with vehicle pads that only create tanks and MPBs. However, the lack of inventory stations forces you to rely on the vehicles more, and be more creative in how you do things. There are plenty of supplies in the base, and the MPB also can provide everything you need, but the MPB is also a tasty target that can be difficult to deploy... There are capturable objectives, and the flag is in a seperate tower from the main base.

Artillery by NecroBones on May 14, 2001

Capture the Flag Desert Clear Night

I figure after making a few air-centric maps, why not a tank-battle? This map takes place completely on the ground. The vehicle pads are in bunkers that are sunken into the sides of mountains, and the gens and flags have their own towers. Defense and offense will both have to cover multiple buildings, and the vehicle pads will only serve up tanks and MPBs. The action is fast and furious, and a lot of explosive carnage is available to all!

Virgo by Ninja on May 13, 2001

Capture the Flag Desert Clear Client Side

As part of the Zodiac pack I'm working on (in case you noticed a trend...), I decided to include, well, Rollercoaster. I think I did a pretty good job with it. For those of you who aren't familiar with the original Tribes, Rollercoaster is a classic map with two floating bases and rolling hills. Fast-paced action, old school style. Let me know what you think.

Scorpio by Ninja on May 13, 2001

Capture the Flag Desert Clear Client Side

A canyon river with half-submerged bases. There is also an extensive underground (and flooded) tunnel system that connects the bases, the generator rooms, and an objective that controls a sensor.