Lush

Muddy Swamp by PeachSkin on June 14, 2003

Capture the Flag Lush Foggy Client Side Custom Textures Custom Shapes

Battle takes place in a swamp, mud viscosity is high. The main base is powered by a generator and has 4 inventory stations. The bunker and its 2 invs are not self powered and the repair pack is outside, near a tree.

Simple map, i personnally love the atmosphere. You can use everything in this map for ur own work if u want, no need to give credits i am anarchist.

World Coming Down by TribalMa5ter on June 13, 2003

Capture the Flag Lush Clear

my first and probly only sever-side map.
you spawn high above the base out of harms way (unless there happens to be an enemy shrike flying by),along the way to the enemy base there are jump pads to help keep you in the air.
full vehicle support - MPB.
thats about it ,simple and strange with a touch of adrenaline.

Valley War by _Tex on June 2, 2003

Capture the Flag Lush Clear

Wow, I'm really surprised this map wasn't on here already. I could've sworn I uploaded it already.

This map has been on Houston Vehicles for quite while now, and thanks to some friends inquiring on where to download it, I discovered that it was not here.

This map offers a GREAT tank/sniper game. MPB assaulters are in heaven. Lancers, cloakers, well, they have their places here, but they should be careful where they choose to do their work. The flags here are what I was most proud of at the time.

Aabaa by _Tex on May 26, 2003

Capture the Flag Lush Clear

Man, I love this one. Granted I may be a bit biased towards it, but man...

Easily my best server side base.

This one started out as a demo to a friend of how to make a map in T2, and it really took a great form. There are tons of nooks and cranny's in this base for people to hide. The flag has two sides the East and North covered by an FF, the other two sides are always open, and of course, the FF's come down with the base gen.

There are 4 *damnation* towers with absolutely nothing in them, great for snipers or mortar lobbers.

Rage by The Redemer on May 22, 2003

Capture the Flag Lush Storming Client Side

Rage is set in a lush terrain with stormy weather. This is my first map. Each team has a base, the bases are about 1000m apart. In the middle of the map are 2 bunkers that can be captured to help you side. The lighning strikes are frequent and deadly! I think this map is really fun. Play it and give me some feedback for my future maps, and ideas for this one. Thanks!

Charred by TheBerk on May 10, 2003

Siege Lush Clear Client Side Custom Textures Custom Shapes

I have been working on Charred for several months now and finally finished it.
It started as just a small idea that grew into a large map with many new ideas.
I added Teleporters to the offense side to get you from the main ship down to the crashed ship below.
You can also teleport to the back cargo bay and open the shield there to get out/in depending on your needs..

Imperium by 0-kills on April 30, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

It take me quit some time to finish this map to get everything just right and finally its finished, this map has a main base a tower and a forward bunker on both teams. There are teleports in the main bases and in towers for faster travel, you will also fide moving doors and elevators on both side of the teams. Elevators can take you from ground level to upper level. You can locate the generators in the reactor room on the ground level behind a two doors. The flag is out doors and defended by 2-sentry turret, forward bunker is a good spot to pick off any one who tries to grabs the flag.

Triforce Gathering by Red Shifter on April 28, 2003

Siege Lush Storming

In Triforce Gathering, three generators hold the fragments of the Triforce apart. Your mission is to destroy the three generators and reassemble the Triforce, which will in turn reveal the switch.

However, forcefields protect these generators.

Nefasturris by The Driver on April 25, 2003

Capture the Flag Lush Raining Client Side Custom Shapes

Inspired by the Minotaur style of play.
Each team has a bunker with forcefields covering the entrances.
One team's flag lies inside at the bottom of the center tower while the other team's flag sits exposed right at the top.
The real challenge for both teams on this map is climbing the tower under fire from the enemy and in my opinion, demands very different styles of tactics depending on which team you play.