Lush

Watery Hills by Uncle Bob on April 23, 2003

Capture the Flag Lush Raining

Hello. hmmmm, what to say about this map. 60\% water, 40\% land. Big bases. 2 CNH base along the front sides. Bases are ust over 900 apart. Lots of places to set up turrets, and the like. It's Server Side. Download it, smile, have fun. Blah blah blah. DOWNLOAD IT!
(if you want) AHHHHH hell I just through it together in under a hour. I do think it will be alot of fun for large groups of people. Remember! Keep SMILELING!!!!! HAHHAHHAAHA
HAHHAHAHAH.....0_o

Final Revenge by The Reticent on April 10, 2003

Siege Lush Foggy

When I saw the Scarabrae base the first time I thought, this must be in a siege map. So I started mapping and made my Final Revenge :-)

There are 11 gens waiting for the offense. This my be a bit confusing at the beginning, but it is a simple map.

O starts on a ground base with two Vpads. Each pad offers 15 shrikes and the usual amount of havocs and bombers. The D base is up in the sky, so vehicles are needed to get there.

The first important target is the not repairable Base Generator, located near the D Vpad. If it gets destroyed, O will spawn at the enemy base.

The Highway by Annihilator-X- on April 10, 2003

Capture the Flag Lush Clear

A long highway hanged about 400m above the sky connecting two bases, travels from
one end to the other. Don't fall down, you will need energy pack with scout armour
to go back up. Falling down is not quite easy isn't it? This map is designed for
speed WildCat race, Gunship siege and for teamwork lovers. Vehicles are limited to
20 WildCats and 3 Gunships. A lot of ammo packs especially for missiles and mortars
can be found. The capturable objective stronghold base greatly contributes to
defense. The AA turrets effectively hunt down WildCats. there are also anti-scout
sentry turrets.

Rush by Chano on April 8, 2003

Capture the Flag Lush Clear Client Side

Inspired by Feign and Riverdance, this is my first 'finished' map.

There is a bit more to this map than meets the eye, the main generator (solar panel) is partially protected so that it can't be disc spammed far-off, it is enclosed and can only be damaged through a gap at the back. This main gen powers the ELF turret and the forcefields that cover the windows to the backup gen hut, inv hut, and the sensor platform, making the base imprevious until the panel is taken out.

Rabbit Football by DSEZKiller on April 7, 2003

Other Lush Clear Client Side

Rabbit Football is a fast pace game andeverything tr2 is about. The goal is between two field goal posts and for a goalie to block it they must jump to block the kick. A 100yd terrian that is marked and is flat for original Rabbit Football play. As soon as you spawn you can go down the shoots with enough speed (if you keep ur sking up) to reach the flag and take it for a cowboy. 1 timers are hard and fun in this map. Thanks to everyone for beta testing you know who you are. Well i hope you guys enjoy this one. Peace Out. --DSEZ

Keg Ren by -Deus on April 6, 2003

Capture the Flag Lush Clear Client Side

Welcome to Keg'Ren a Blood Eagel controled planet. After seeing the new map of the month ideas started flowing threw my head. And that is how Keg'Ren came about,this map has some great skining from and to the flag. The generators are also at a spot where no one can camp shooting morters down a hallway.
The land is very balenced with a little roadway to the each base. With the tunnel from the titan map. I hope u have fun playing this map, as i have in making it.
-Deus

BSODII by dr boom on April 2, 2003

Capture the Flag Lush Clear Bots Client Side Custom Shapes

Decided to remake this map. Added ground vehicles, smoothed the ski routes, repainted the terrain. This map includes custom bases/misc stuff as well. The only thing from T2 is the main base. I added a vpad on top that is hard to tell it was added. Tried to keep to the original design of the Trident stuff, but got a little funky on the flag/vpad interior. Added jump pads as well. Some are right close to the flag that should make things interesting there. Also added some by the front wall, to give a little kick in the pants to heavies. The generator scheme has changed.

Clusterfuct by Techlogic on March 16, 2003

Capture the Flag Lush Clear Client Side

The name says it all. Enemy base is located on both sides of your flag so you don't know which way they are coming from. Very fast paced. All turrets and gens are self powered. Versatility is a must for this map.

PlanetSide T2 by U.B. & T.Ma5ter on March 13, 2003

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This a map inspired by the soon to be released PlanetSide game, by Sony Online Entertainment. Spent to much of my life getting the bots to work close to perfect. TribalMa5ter created the bases and sky, as I Uncle Bob made the terrain and textures. This map is loosly based on the game. After all this is T2 with a totally different engine. But we did the best we could with just messing around with the idea. Bases are big, and darn awsome I must say. Walls surround the base for easy sniping and good flag defence.
Gens are located underground with a back enterance not to easily found.