Lush

Sledgehammer by kLUMSY bOT on April 24, 2004

Siege Lush Foggy Bots Client Side Custom Textures Custom Shapes Night

Sledgehammer is my 7th and my last map. It was made with the intention that I bring a few new possibilities to siege as my parting gift. This is not an easy map! This may not be the last you see of the dropship...

Anyway: to bugs. I know that bots try to get through ffs. That cant be helped without some very messy bot scripting. Bots forget their tasks easily - nothing can be done either. The vehicles may have some difficulty moving off thier spawn locations - espically bomber and havoc. Just wiggle them around a bit.

HoustonHighGround by Wichita on March 26, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

"Houston we have our own Map".
This my shameless plug for a clientside map("OH NO CLIENTSIDE ClIEEEEEENTSIDE!!", says Courage the weather dog, "user may have to download for one maybe two minutes OH NOOOHOHOHOOO! not the download!")to be picked up by HoustonVehicles one of the most enduring and popular T2 servers. Once aquired this mission treats the player to no less than 14 custom interior objects modelled on a BloodEagle theme with some buildings sporting HV logos.

RoaR-G-PACK- by =/\CE= on March 4, 2004

Capture the Flag Lush Storming

RoaR tweaked just a hair with a lower visibility,and some other fixed issue that were mentioned in the map test hosted by janus on team super.The visibility level isnt bad like quag or pande..its just right basicly,because of the huge snipe fest this map brings..the flag carrier needs the fog cover to get away.If your are standing at the flag area the midfield is a haze ..so still plenty of snipe site around..but it should just bring down sniping just a hair.Took out one plugged side of the base,adjusted senors and sentry turrets,added more eye candy such as rocks and trees,and some spawn item

Aapamtset Three by Lexor on February 16, 2004

Capture the Flag Lush Clear Bots

Aapamtset Three is a simple server-side map that has just about one of everything and allows any sort of CTF play style. It was designed around a concept designed by DynaBlade for a test map, and it has proven to be more than just an excellent T2 test map --it's also fun to play.

But first and foremost, it's a perfect T2 test map. All vehicles are active, but the bases are very close. To make the battle even more heated, an ancient ruined objective lays to the side of the battlefield.

Warmonger by Swordblade on February 11, 2004

Capture the Flag Lush Foggy Bots Client Side

First map attempt,very skiable, actually makes the bases closer than what they are. Each side has 3 towers/bases and about 6 turrets scattered throughout the map. Very heavy on the D, but it can be taken down. 2 large sensors per side but can be avoided by going through the valleys. there is Bot support, but hey are bots after all.

Eagle Spire by Uglydog on February 9, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well here is another one for ya. This one is has my first custom base in it. It was made using both Quark and Hammer. I was going for a sunset/twilight kinda look. But some may feel the color is a bit over the top. The bots do ok.. They defend pretty well but offence... well there bots and I’ll leave it at that ;-) although the middle of the map can get pretty heated at times.

have fun and let me know what ya think

Darkmoor by Shambling Mound on January 28, 2004

Capture the Flag Lush Clear Night

This is my second map, feel free to tear it apart. I know it's a large .mis file, there are certainly a lot of objects in the playing area but the framerate should be acceptable all around.

Nothing fancy, simple balanced-base CTF with a straightforward center objective.

Retsam by Sfphinx on January 28, 2004

Capture the Flag Lush Storming Night

Well just another attempt at a decent CTF, you will have to know how I did. I tried to keep this simple, here goes.

Each team has a base with a couple of inventory stations, one base turret, and one sensor array. There is a center objective that allows players to do something other then just try and cap the flag. It should encourage some nice dueling.

Not much else other then that.

Enjoy! Let me know what you think.