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TRON2 CTF by Uncle Bob on August 20, 2002

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes Night

Well...Got the damn thing done!
Pluse a couple others that I will set out soon. What to say about this one. I used some WC for platforms, made new terrain, Looks the same but less laggy. Bases again are made from the terrain, which will make it even MORE less laggy. made a new sky, and environmental maps/ the texture that reflects of the water and players. I redone the skins, some of yo have seen already, but this time, you will beable to choose them, if YOU like them. Gave the skins their own .BM8 files, just so they can reflect the textures.

Suspension Redemption by EEPROM on August 11, 2002

Siege Other Foggy Client Side Custom Textures Custom Shapes Night

While I was off working on possible BOT support for Compromise Line I could not help to notice that these suspension bridges I created could possibly be the center of a good Siege map. So, here is the first of a series of maps I plan to make centered around these bridges. The bridge in this map has been modified, extreme from its original look in Compromise Line. I have added a lower walkway that leads to a room in the center of the bridge. There are also two bridge houses at each end now with a few rooms to wonder around in. You will also see two new interiors, drop ships.

Hole in the Ground by Wet Duck on August 6, 2002

Siege Other Foggy

This siege game is a basic one. There are several generators which must be destroyed in order to reach the switch. How is this different from other siege games, you ask?
Well, it isn't really. But wait! There is a large forest above ground. Be careful of the mortar gun guarding the switch. It is advisable that you take out the turret generator before entering the great hall, although not mandatory to win.

Vehicular Warfare by ATF_abirikcham on August 6, 2002

Capture the Flag Other Clear

This maps main focus is on vehicles rather than hand to hand combat. The way vehicle use is encouraged on this map is the fact that there’s a large ocean to the enemy base which the only reasonable way to travel is by a vehicle like a grav cycle or a shrike. Also to make the main focus on vehicles I added a new feature which I just call shrike stations which when stepped on, creates a shrike and automatically mounts you in it, ready to go. These shrike stations are located all around the map in case you are shot down by another shrike pilot and so on.

Caladan Nights by _Tex on August 5, 2002

Capture the Flag Other Raining Night

Another of my Caladan map series.
This one takes place at night on two Blood Eagle ships, one of which was stolen by Starwolf, the other, is what the Blood Eagle used to catch up with them.
The Starwolf landed on Caladan thinking they were alone, but with this weather, they couldn't even see the Blood Eagle on their tails.

I know I say this on every map I make, but this I think is one of my better maps.

Project Alpha by Red Shifter on July 25, 2002

Siege Other Clear

Project Alpha is a map pack for Siege. It contains within it six maps that have been rescripted to run "Adaptive Siege". Adaptive Siege is a simple concept that guarantees a capture for the offense, and here's how it works:

- The offense gains strength over time, and their weaponry is stronger.
- The defense loses strength over time, and their weapon is weakened.
- The repair pack repairs equipment more slowly over time.

Double Threat Pack by FlyingElmo on July 19, 2002

Arena Other Clear

The Double Threat Pack is the latest in a series of arena maps designed for TWL match play. Double Threat does something quite different than all other arena maps created to date: it is designed specifically for 2 versus 2 arena combat. From the moment you load one of these maps up, you'll be able to recognize their uniqueness immediately. As in previous maps, I attempted to create as much variety as possible in this pack. No two maps are alike, and each environment will force a player to play differently than the last.

Civilian Casualties by DSEZKiller on July 18, 2002

Siege Other Foggy Client Side Custom Textures Custom Shapes Night

Attackers Race To The Power Plant Dodging Destroyed Buildings and Many Other Objects.The Attackers Will Take Out The 2 Gens In The Power Plant. Then They Will run Up A Hill To The Prison Where The Will Kill The Prisoner Of War Gen To Acces The Switch.All Gens Must Be Done To Cap.

Thanks Every Map Idea From Jambon Thanks Beta a tiny fishie and everyone else who contributed thanks