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Falcon Death Arena by Lead Falcon on December 9, 2001

Bounty Deathmatch Hunters Rabbit Other Clear

I love deathmatch and have always wanted to create a mission like this. Its really too bad that so few people play anymore. As such, this probably wont be a very popular map, but should be lots of fun for LAN parties and such.

One note: there are lots of objects in a relatively small space. I didnt have any framerate problems, but Im on an Athlon 1.1 GHz / 512 mb ram / Geforce 2 GTS 64 mb. Also, it hasn't been tested by anyone other than myself, and everything seems to work (spawnpoints and such), but you can post below or send me an email at [email protected] with feedback.

Battle Room 2 - Enders War by Mercen4ry on November 21, 2001

Capture and Hold Capture the Flag Team Hunters Other Clear Night

First off, this is NOT a remake of FlyingElmo's Arena Map. It was sheer coincidence that both of us came upon the same idea, but you will find our interpretations of Ender's Game to be completely different.

Anyway, as I just stated, this map is based solely on the book Ender's Game by Orson Scott Card, and as such many things may appear odd to you, the player. As such, let me try my best to explain the situation as it relates to the book.

1) Base Setup:
Bases are scaled larger than normal.

FourWayCheckmate by Dace on November 18, 2001

Arena Other Clear Night

This map is an extension of BooT's original Checkmate map. This map includes support for the new multiteam Arena support and such is a four team map(hence the title).

Including with this map is custom script designed for this map. There is a multicolor script which will change the colors for each respective team. Further there is an rather harsh anti-sniper script included as well.

Deadly Waters by Red Shifter on November 10, 2001

Siege Other Foggy Night

Here's an interesting little map. It's all a bunch of water, right? You openly mock this map, then you download it. Little do you realize, as you enter this map, that it will take all the teamwork you can manage to win.

The defense must work at extremely high speeds, because the defense starts the mission at a remote base close to the Switch Base. The defense must use vehicles or some other means to access their Switch Base. There are also other problems, such as there being only one station at the Switch Base.

XyphoidThunder by Max Smith on November 10, 2001

Arena Other Storming

2 remote clans stumbled on this planet to find that it has all been drowned out. The waste and toxins from the buildings have been washed in the water making it very easy to move.

Your Objective is to kill the other clan and get back to your home planet alive.

Theres no turning back this time

By Gnomes!!

BattleRoom by FlyingElmo on November 9, 2001

Arena Other Clear Bots Night

BattleRoom-The legendary training center for Interstellar soldiers, renowned for turning llama cadets into skilled fighters.

When soldiers enter battleroom they are immediately suprised by the sudden change in physics. The room's gravity has been decreased to a near anti-grav like state.

The Battleroom is totally enclosed; its walls form a circular shape. Stars (floating cubical structuresa)provide the only real cover the room offers.

This map tests the genius of the clan leader. Although the arena is small, the sheer number of strategies available is uncountable.

Jump the Jump by bubalicio on November 7, 2001

Arena Other Foggy Bots

This map is a map where your on playforms and you just jet around. Im not so sure how good it is but please leave reviews.
PS: My first map

Claustrophobia by RiverStyx on November 4, 2001

Arena Other Storming Client Side

The weapon facility, code-named Iron Fist, is the main munitions factory for the enemy. It is a tight corridored compound, with not much room for a battle. There are some reports of factory workers become claustrophobic.