Other

Juniper by How Work Gun on May 20, 2001

Capture the Flag Other Clear Client Side

This is a new twist on Capture the Flag. There is only one base on the map. Both teams are provided with their own Inventory Stations, but both flags are inside force fields controlled by the central switch base. The flags are seperated by a fair distance and out in the open, but before you can cap, you must control the central base. What does this mean... almost all the battle will center around gaining control of the central base. Sort of like Scabrae from Tribes 1, but EVERYONE fighting for the switch.

Scramble by Captain Radium on May 20, 2001

Capture the Flag Other Clear Client Side

This is a balanced CTF map. Each team starts with a few flying vehicles fueled up and ready to launch. The two bases are separated by a mountain range but have access to each other through a wide valley. A modest base is capturable and defends the center of the valley. Of note: your defensive assests are controled by a capturable switch. Hold this switch and your turrets and sensors will serve you well. Lose it to the enemy and you will be in a world of ouchies.

Ex-Oasis by Anam Nantom on May 19, 2001

Deathmatch Other Storming

Ex-Oasis is a variant of the original map by Dynamix entitled Oasis. This variation adds some non-respawning vehicles to a Death Match game. Also, this was my experimentation in making quick sand in a map. I think I am the first person to do this since I have not seen any others implement this... enjoy! Anam Nantom

Acid Trip by Doobie on May 19, 2001

Capture and Hold Capture the Flag Other Foggy Bots Client Side Custom Textures

"Don't let your eyes fool you, planet Slovogin is a deadly grey wasteland. The acidic toxins tend to make people see unusual colors, and the occasional hallucination." Thise map features: Three capturable objectives that have very usefull stratigic value. Intelligent Bots (thus the large nav file). Custom 'tripy' Textures and Terrain. Job specific generators (One for sheilds, one for turrets, one for the vehicle pad, and one for the base & sensors). This map is player side, so if you want to play, you need to download it.

Edennomore by DoC HeX on May 19, 2001

Capture the Flag Other Clear Client Side

A dying planet must be conquered. The landscape is being destroyed from above and below, making the landscape unpredictable. Only the brave or foolhardy use ground vehicles, air is the key.

Ice Arena by ($A$)The Thrill on May 17, 2001

Capture the Flag Other Clear Bots

Enjoy my second map, Ice Arena. It has very good bot support by default, they can capture the flag, they will take out your turrets/gens, and they can capture the flag. For anyone not interested in bot support this map should provide some fast paced and exciting gameplay. Snipers should have a great time on this map, and you heavy fans good luck, you might as well strap on your "bullseye" pack cause you are a sitting duck walking across this arena!

Wet Feet by EEPROM on May 16, 2001

Capture the Flag Other Storming

Get ready for some big waves. Two towers stand atop a huge rough sea connected by a submerged bridge. No vehicals, just staright forward CTF rough house. Try not to get lost in the abyss.

Badlands by KristovK on May 12, 2001

Capture the Flag Other Foggy Client Side Night

2 bases, 3 gens per base that must be taken out in sequence to reach the flags. Heavy defenses, appearently uneven bases, and a sandstorm that is effecting electric fields and messing with visiblity. Not a cowboy map, this is a teamplay based map.

Forest2 by SammyF on May 10, 2001

Capture the Flag Other Foggy Client Side

Forest2, or Return To The Forest, or whatever you want to call it :) Basically, it's the same map as Forest. I added water (though not enough for an extended swim), environmental sounds and trees, fixed a few problems (there shouldn't be any more floating trees, but I can't garantee it, and the turrets on both sides shoot at enemies at least), better turret placement, and I made flying on the edge of the map more difficult. The visibility is also slightly better than on the first release. I hope you enjoy it, Sammy