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Abacus by Jugger d2 on April 1, 2003

Capture the Flag Snow Clear Client Side Night

Abacus uses crates for the full enjoyment of it. The crates will make the rooms feel different. Its nothing like you've seen. Think you can get to the gen room? Well show me how. Think you can get out of the room with flag? Well then get by the satchel man waiting behind a crate. Each base his only one entrance, only one exit.
Your mission: Get by the first entrance, there could be a satchel right under your feet. Then if you make it you will get to the next area. Where the defenders may be waiting with shields and mortar just waiting for you to pop out.

PlanetFall by Wichita on March 31, 2003

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Welcome to Planetfall a thoroughly custom map designed for ctf riots. Team one's base is a DropCruiser with access to there floating flag base by a gen powered force bridge.
Team two has a custom land base heavily defended by missle turrets. It also comes replete with a much smaller dropship which gives easier access to the hovering flagstand via another force bridge.
Both teams have one vehicle pad within there respective bases and one located remotely.
Boys and girls everything but the sky and two reworked textures is original on this map.

Dreamland by Sun Quan on March 29, 2003

Capture the Flag Other Clear Client Side

This map was made because a dream i had, i tryed to renact it and this was the out come. A great map, both teams have vehicle pads and giant towers also with invisable evevators, just jump on the pad as seen in picture three to go upwards. There is a captureable station in the middle of the map with some inventory stations and a sensor. Also if you think you can get the flag with one man, keep dreaming!

Our House by _Tex on March 28, 2003

Capture the Flag Other Clear Night

So Tex, have you ever thought about making an all indoors map?

That was said by Septose, a regular on the Houston Vehicles server, and I must admit, one hell of a player.

I took his question to heart, and started working on something over a year ago.

Starscape by ZOD on March 26, 2003

Capture the Flag Deathmatch Other Clear Client Side Custom Textures Custom Shapes Night

Starscape is part of a totally new and never done before type of mission, we call it MapMod. MapMod is a self contained MOD within in a single mission. The idea behind MapMod is to have totally different games each time the mission changes. Each MapMod will be different from the others. Starscape is a flight sim set in space and has several new models including Vehicles, Mines, asteroids and bases..

Look for other MapMod missions with all new adventures soon.

This map unleashes the full power of the Map Support Package v2.0 by Founder, myself and TseTse.

Dusk Lit by _Tex on March 21, 2003

Capture the Flag Other Clear Night

Just something I've had sitting around for a while, I figure'd I'd do something with it... I ended up pretty much completely redoing the map.

Open flag offers a good Defensive posture as well as ease of grab.

A forward tower for each team resides with a mounted, and remote inventory station.

The water has viscosity of 0 which means that there is no difference in moving underwater and above. This makes for some interesting objective battles.

The Generators are difficult to get to, in that you must go down a small hallways to reach the tower of which they're in the bottom of.

Clusterfuct by Techlogic on March 16, 2003

Capture the Flag Lush Clear Client Side

The name says it all. Enemy base is located on both sides of your flag so you don't know which way they are coming from. Very fast paced. All turrets and gens are self powered. Versatility is a must for this map.

T2FC by Wipeout on March 13, 2003

Capture the Flag Other Clear Bots Client Side

Alright finnally got it done. This map will put you dueling skills to the test. The MissleLauncher, Chaingun, and Sniper Rifle have been disable so that means for some good non-cheap dueling and now you can try other grenades besides flares :). Both teams are identical. The flags are about 700m apart. The battle ground is really smooth compare to most T2 maps. There is alittle bit of hills on the battleground thow. There is a river that separates the two teams with 3 brides connecting each side. Hope you enjoy :) later
- Wipeout

PlanetSide T2 by U.B. & T.Ma5ter on March 13, 2003

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This a map inspired by the soon to be released PlanetSide game, by Sony Online Entertainment. Spent to much of my life getting the bots to work close to perfect. TribalMa5ter created the bases and sky, as I Uncle Bob made the terrain and textures. This map is loosly based on the game. After all this is T2 with a totally different engine. But we did the best we could with just messing around with the idea. Bases are big, and darn awsome I must say. Walls surround the base for easy sniping and good flag defence.
Gens are located underground with a back enterance not to easily found.