Foggy

Planet ZYLER by Lathrose on February 7, 2002

Capture the Flag Volcanic Foggy Bots Client Side Custom Textures Custom Shapes Night

Battles were fought over worlds throughout time and space. Clans were born and clans have fallen. Taking the lands resorces for power, wealth and respect. To dominate worlds wether for good or evil, this was the way. Time races on. Only a few clans have survived, but the clans that remain are powerful indeed. A period of time came among the clans, were there was no need for battles...for WAR. Everyone had plenty. Years went by...and seemed like a new peace was born...

Planet DEXO by Lathrose on February 7, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes

Maps made for Lords or Darkness.
LoD. Just something new and different I guess. Making a story to go along with everything. So just hang with me.

Battles were fought over worlds throughout time and space. Clans were born and clans have fallen. Taking the lands resorces for power, wealth and respect. To dominate worlds wether for good or evil, this was the way. Time races on. Only a few clans have survived, but the clans that remain are powerful indeed. A period of time came among the clans, were there was no need for battles...for WAR. Everyone had plenty.

Popping Heads by DarkArachnid on February 5, 2002

Capture the Flag Lush Foggy

This map is very similar to Desiccator. Each team has a solar power facility which powers itself and a forcefield protecting the base generator. The generator powers the main base and forcefields protecting the flag. The opposing team must destroy the solar panels and the generator before capping the flag. There is also a capturable "Command Post" which offers a closer spawning point to the enemy base. It includes a vehicle station, an inventory station, a medium pulse sensor, a base turret, and a repair pack.

Rotting Eggs by DarkArachnid on February 3, 2002

Capture the Flag Lush Foggy Night

The yellow sky makes it look "eggy". Lightning shoots down and has a 50\% probability to hit something...including people and vehicles. Each base is made out of rocks. Each team has two generators and two solar panels which supplement the generators. Two vehicle stations are present for each team as well. Three turrets are on the big rock for each team, and two inventory stations are on the rock cave for each team. A large pulse sensor is on top of the cave as well for each team.

Rescue Buffy by Capto Lamia on January 25, 2002

Single Player Lush Foggy Bots Client Side

This is a true Training Singleplayer Triaing Type Mission. It must selected from the Training (Solo/Lan) menu.

Scope:

Buffy the Vampire Slayer is trapped inside an old castle. The bioderm Horde is planning very bad things for her. Your mission is to rescue Buffy.

Good Luck

Capto Lamia
The Seeker of Vampires

BarrowLands by Skirmisher on January 23, 2002

Capture the Flag Lush Foggy Bots

This initially began as a map just for myself. But I found that even with the amount of objects I placed in the mission it still ran well, so I thought on to upload it. I also wanted to add 7 spike and landspike turrtes for deployment but I dont know how to do that. Anyway this level was inspired by the Megalithic Monuments of Britain. Specifically Avebury, West Kennet Long barrow and various stone circle of scotland. The colours used were taken from a 'New Age' painting of some Mystic Circle and wizard. So Like I say there are a few rocks n stones but it runs surprisingly well.

X-Valley by ElDarKoELFo on January 23, 2002

Capture the Flag Lush Foggy Client Side Night

Allright, this is my first map ever. I just read a tutorial and the idea came to me. Basically its a valley shaped like an X (the name kinda hinted that...) Well, on oposite sides ya got the bases and on the other sides of the X ya got towers for each side. At the 4 ends of the X you have a vehicle station, i dont know if i overkilled with the vehicle stations, but i like them and hate levels without them, so i figure the more the better. Well, download and tell me wat ya think.
-ElDarKoELFo
[email protected]

The Great Woods of Myrk by alingis on January 22, 2002

Siege Lush Foggy Night

The Great Woods of Myrk was inspired by the race through the forest of Endar in "Star Wars: Return of the Jedi". This idea is coupled with sliding doors in a great base to create an interesting and exciting attack system.

This map is on of 5 new siege maps I am releasing to the T2 community. I hope you enjoy it.

TheSewer by alingis on January 22, 2002

Siege Other Foggy

The Sewer is the largest maze ever created for T2. It encompasses 4 levels of 6 by 6 segments, with many passages blocked off by forcefields. The switch is located on the bottom level (both teams spawn up top). And to make it slightly more interesting, the lower levels are initially flooded with water.

There are a total of 9 objectives, each one when destroyed is down for good. There are backdoor routes to each objective. The only generator which must be destroyed is the switch access generator.

FarOasis by u|tra on January 21, 2002

Capture the Flag Desert Foggy Client Side

This is my best map yet (made 3 so far) it includes to bases farley close together but the flag is kinda deep inside so it will be harder to get to it. There is also a capturable base that gives your team the vec station.