Maps

The Pool by The Driver on August 8, 2003

Capture and Hold Capture the Flag Desert Foggy

Small map for 10 vs 10 play. Also includes CnH support.

Both flags are each at the bottom of seperate "wells" that have dried up recently due to the warm weather on this planet.
Bases are close together, adding to the intensity.

Nona Vee by Lagg_Alot on August 6, 2003

Capture the Flag Desert Clear Bots

You could say that this is the Siege map Gauntlet, modified for CTF. In fact that is exactly what it is. Of course I have included custom AI files for all those Bot lovers out there. Ask a bot to be a bombardier.
Lagg...

Sunchyme by NinjaKirby on August 4, 2003

Capture the Flag Lush Clear

Designed for MouseMod play this is something I actually planned out, sketched out and spent some time on. What little I know about mapping was learned here and I had a good time doing it.

As for the map--

Rather vehicle centric with the bases about 1700 meters apart.

Located in the center of the map is an airbase containing the only vechile pad with bomber capabilites. If you can hold this baby then you should be set.

And just to make things interesting I hid a deployed inventory station and spider clamp turret inside each base.

Molety by Kikkoman on August 2, 2003

Capture the Flag Lush Foggy

In this map there is some lush terrain. The red fog
makes it hard to see things. The flag is out in an
open in front of base. Centeral objective has a
spawnsphere in it if you capture it, and it is
valuable. Hope you like this, because it's my first
map.

Tibbaw by NinjaKirby on August 1, 2003

Rabbit Snow Clear

A friend of mine commissioned me to make some maps for a large LAN party he's throwing--

One central base with 4 Inv Stations and 4 easy access Ammo Stations and a few outlying bunkers to a quick health boost.

And as an added bonus I threw in some Missile Turrets to make things interesting.

caustic by dr boom on July 30, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes

This one took a long time...

There are two turrets guarding the flag directly with another for air defense. Difficult to cap with the turrets up, if they go down it's over fast. You should find the ski routes pretty good. Vehicle routes are designed to give ground troops good visibility of incoming tanks (had to leave em in Tag :)). The water is a slow killer (thanks to a script by ZOD). There are teleporters for repairing the air turret quickly (Sparky's script)I lost track of all the sound emitters in this thing, a little ear-candy for the audio crowd.

Reprisal by Celios on July 29, 2003

Siege Desert Clear Night

Reprisal is an indoor Siege map loosely based on Containment’s style of play. While aimed primarily at lower player numbers, the map is nonetheless pretty flexible when it comes to team sizes.

The offence starts out at a tiny bunker in the base’s basement. Initially, they only have one route into the main area of the base, though this path is well protected against spam. The attackers’ first objective is to destroy both ForceField generators, which are moderately hard to get at.

Egyptia Day 2 by TheBerk on July 29, 2003

Siege Other Clear Client Side Custom Textures Custom Shapes

Egyptia 2 is a revised version of Egyptia1.
It is now siege and has many new improvements.
-added new dts shapes, pyramid, gem, roundglass
-Added more inv stations in the base.
-reworked the base so it has more openings.
-redid the terrain
-changed the names of all files so it wont conflict with previous version
-added unintentional EasterEgg.. see if you can find it

Extras.....
The gems surrounding the temple are extremely lethal. best bet is to attack from afar and then send some cloakers to avoid the all seeing gems.

Caradhras by SkaMaster on July 28, 2003

Siege Snow Clear

"The narrow path now wound under a sheer wall of cliffs to the left, above which the grim flanks of Caradhras towered up invisible in the gloom..."

After a month of testing, I decided to go ahead and release this map as is. This is the newer version, and the Tower Generator has been deleted.

The offense starts out and must take a repair pack to a base power generator a short distance away before they can use their inventories.