Desert Guns Improved by dj245 on September 14, 2004

Capture the Flag Desert Clear

Its a remake of Desert Guns to try and make it more ownage-proof. The MPB now spawns behind the base at the start of the map- AND whenever it is destroyed. All turrets are now missile to take out those tanks. Gravcycles now available at Vpad. MPB now no longer available at Vpad (duh). Couple more minor tweaks, some redundant base junk removed, and a deployable inventory waiting at the objective for ya.

Try it out!

Mana by Cinderkarst on September 11, 2004

Capture the Flag Lush Clear Client Side Custom Shapes

This is my final T2 map. After countless hours of playing and mapping for this fantastic game, it's time for me to move on to other games.

Mana is a huge, sprawling map favoring the defense to a pretty heavy extent. Each team's flag is place in between a gauntlet of trees and a pool of water. The high visibility makes it hard for the capper to make a clandestine approach to the enemy flagstand.

Flanking the flag mound are two towers sporting four invos powered by a generator below.

Stranglehold by Lagg_Alot on August 31, 2004

Siege Snow Snowing Bots

Stranglehold is a small fast paced Siege map that will keep the action going. Offense has a Vehicle Station and MPB Teleporter that will help to keep the pressure on. Defense has a Vehicle Pad that only allows Shrikes. The Main Objective is housed in a Bunker that is quite difficult to defend. The Main base houses the Generators that power the Objective Force Field. The Bunker Gens have to be disabled in order to access the Main Base. Not to hard to figure out. This map include the my Advanced Bot files for all those Bot lovers out there.

Vendaric by ZOD on August 17, 2004

Capture the Flag Defend and Destroy Desert Clear Bots Client Side Custom Textures Custom Shapes Night

This map is based on Vestige by dr boom and uses his interiors, I liked his map so much I wanted to make a non-Siege version.

Some gameplay altering scripting was done. Sparkys teleporters were added just as they are in dr booms map. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

All scripting is activated via the Map Support Pack v2 by Founder, myself and TseTse.

Ashen Powder by Cinderkarst on August 14, 2004

Capture the Flag Volcanic Foggy Client Side Custom Shapes

Here is the final map of the xC map pack, finally. :)

Ashen Powder is based on an old post by Evil Napkin as well as a mission in the Playstation game Warhawk.

The battleground is about 1000km away from a massive volcanic eruption site. The explosion of the cinder cone has covered the ground in a dense cloud of dust and debris. Even now, bombs and ash still fall from the sky. Within this choking fog, two teams battle it out the only way they know how.

The flags stand over 850m apart, on the "lip" of each team's base.