Client Side

Rollercoaster Xi by Xionic on June 7, 2003

Capture the Flag Desert Clear Client Side Custom Textures Custom Shapes

In this version of Rollercoaster I really tried to recreate the original and cater to the T1 crowd. There is no vehicle station because the old T1 Flyer may have been intended for this map but not the Shrike. The terrain is an exact copy of the original exported using KineticPoet’s Tribes 1 terrain exporter so all your old ski routes should still be there. Also, the turret’s cannot be changed.

Cowboy Bebop by TribalMa5ter on May 29, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

Yeah , Its been a little slow around here lately, but that doesn't mean T2 maping is dead . I've been doing other projects and been putting off releasing this map, tweeking it out and adding bots. the file size is big but it has bot support ,custom textured bases and terrain.
--:briefing:--
The flag is set inside what used to be a bio dome ,I'd recommend a quick bombing run to take down any deployed resistance inside the dome.

Nefascrana by The Driver on May 26, 2003

Capture the Flag Volcanic Clear Client Side Night

Following on my theme of "Minotour Inspired" maps I concoted this little number.
Flags are within 60 meters of each other... however... that doesn't mean capturing will be easy! The flags are well out of the grasp of any would be "lone wolf" capper since they are bunkered within the centre base, beyond several forcefields.
You wont win this map without co-ordination!
Each team "owns" a set of forcefields. The power to these forcefields are controlled by a generator (which also controlls base assets too).

Rage by The Redemer on May 22, 2003

Capture the Flag Lush Storming Client Side

Rage is set in a lush terrain with stormy weather. This is my first map. Each team has a base, the bases are about 1000m apart. In the middle of the map are 2 bunkers that can be captured to help you side. The lighning strikes are frequent and deadly! I think this map is really fun. Play it and give me some feedback for my future maps, and ideas for this one. Thanks!

Charred by TheBerk on May 10, 2003

Siege Lush Clear Client Side Custom Textures Custom Shapes

I have been working on Charred for several months now and finally finished it.
It started as just a small idea that grew into a large map with many new ideas.
I added Teleporters to the offense side to get you from the main ship down to the crashed ship below.
You can also teleport to the back cargo bay and open the shield there to get out/in depending on your needs..

AlienRun by Wichita on May 5, 2003

Capture the Flag Snow Clear Client Side Custom Textures Custom Shapes

Two indentical starwolf theme jump towers grace either end of a meadering road on this ctf map. Near map center snowy terrain rises to become an imposing moutain capped with a neutral capturable jump tower. Try and plunge from this edifice on one of the two scout bikes or beowolf without exploding when finally striking ground so far below. Vehicle pads are inside each base complex for all your driving, shooting, flying, or full assault needs.

Imperium by 0-kills on April 30, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

It take me quit some time to finish this map to get everything just right and finally its finished, this map has a main base a tower and a forward bunker on both teams. There are teleports in the main bases and in towers for faster travel, you will also fide moving doors and elevators on both side of the teams. Elevators can take you from ground level to upper level. You can locate the generators in the reactor room on the ground level behind a two doors. The flag is out doors and defended by 2-sentry turret, forward bunker is a good spot to pick off any one who tries to grabs the flag.

Egyptian Dunes MapPack 2 by vXKitiaraXv on April 28, 2003

Bounty Hunters Other Clear Bots Client Side Custom Textures Custom Shapes

Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.

The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret. and the terrain is very skiable...if you dont know how to ski...your SoL ;) (no vehicles)

All gametypes provide decent bot support.

Egyptian Dunes MapPack 1 by vXKitiaraXv on April 28, 2003

Capture the Flag Deathmatch Rabbit Other Clear Bots Client Side Custom Textures Custom Shapes

Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.

The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. having control of The Temple will give the Offence an upper hand. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret.

Nefasturris by The Driver on April 25, 2003

Capture the Flag Lush Raining Client Side Custom Shapes

Inspired by the Minotaur style of play.
Each team has a bunker with forcefields covering the entrances.
One team's flag lies inside at the bottom of the center tower while the other team's flag sits exposed right at the top.
The real challenge for both teams on this map is climbing the tower under fire from the enemy and in my opinion, demands very different styles of tactics depending on which team you play.