Custom Shapes

Harvester by Nefilim on February 17, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Each team has a large base with a vehicle bay attached providing a full arsenal of vehicles. Flags are located a short distance away from the base on a large pedastal. 7 Captures to win the game.

*This map is also included in z0dd's xPack on TWL, but the two are compatable. (All the changes I made in this version are to the .mis file only, so you can join a server running the xpack version with this version.

CottonMouth II by Sparky on February 17, 2002

Capture the Flag Desert Storming Client Side Custom Shapes

It was time for a sequel to my first map CottonMouth so I decided to make all new structures for this map. The terrain is a modified DustTo Dust terrain (which the original was based on). The map consists simply of two bases/bunkers each protected by four base turrets(I suggest you change the barrels to air defense as quickly as you can) and one central objective and a road thru the mountains connecting the two bases.

Wintergreen by ($A$)The Thrill on February 10, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes

I made this map a while back after the Dynamix Final Map Pack came out. The lush rolling hills are great for skiing thus no vehicles even so it's such a large map. I included all the custom bases from the dynamix pack in my vl2 so all you need is this file to play. Thanks go out to Zear for the random object script, I put it to good use on this map. Enjoy!

Snowshoes by ($A$)The Thrill on February 10, 2002

Capture the Flag Snow Clear Bots Client Side Custom Textures Custom Shapes

This mission is mirrored for balanced gameplay. I used a custom base that I found on the forums here, I hope the creator doesn't mind, thanks. I also want to thank EEPROM/tokrz for the custom sky, I didn't get their permission to use it, but after seeing EE's new race map I knew I had to use that sky in a map. Thanks guys. Enjoy the map!

Planet XORVUS by Lathrose on February 7, 2002

Capture the Flag Desert Foggy Bots Client Side Custom Textures Custom Shapes

Battles were fought over worlds throughout time and space. Clans were born and clans have fallen. Taking the lands resorces for power, wealth and respect. To dominate worlds wether for good or evil, this was the way. Time races on. Only a few clans have survived, but the clans that remain are powerful indeed. A period of time came among the clans, were there was no need for battles...for WAR. Everyone had plenty. Years went by...and seemed like a new peace was born..

Planet ZYLER by Lathrose on February 7, 2002

Capture the Flag Volcanic Foggy Bots Client Side Custom Textures Custom Shapes Night

Battles were fought over worlds throughout time and space. Clans were born and clans have fallen. Taking the lands resorces for power, wealth and respect. To dominate worlds wether for good or evil, this was the way. Time races on. Only a few clans have survived, but the clans that remain are powerful indeed. A period of time came among the clans, were there was no need for battles...for WAR. Everyone had plenty. Years went by...and seemed like a new peace was born...

Planet DEXO by Lathrose on February 7, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes

Maps made for Lords or Darkness.
LoD. Just something new and different I guess. Making a story to go along with everything. So just hang with me.

Battles were fought over worlds throughout time and space. Clans were born and clans have fallen. Taking the lands resorces for power, wealth and respect. To dominate worlds wether for good or evil, this was the way. Time races on. Only a few clans have survived, but the clans that remain are powerful indeed. A period of time came among the clans, were there was no need for battles...for WAR. Everyone had plenty.

Ziggurat Violatus by Akira on February 6, 2002

Capture the Flag Lush Clear Client Side Custom Shapes

This map will take you back to the basics...and forward to a new level. This map introduces LinkSwitches, which allow you to select your own spawnsphere on a per player basis. The switches and their corresponding spheres are powered, making the generators a priority target on a map with no sensors or turrets. This will be my last map for Tribes 2. Take care, everyone :o).

Very Special Thanks go out to TseTse, without whom this map would have never seen completion.