Desert

Opium by Gonk on July 13, 2001

Capture the Flag Desert Clear

Opium sets you up on a Horde world approx. 1100m from the enemy base. There's the obligatory capturable tower between your bases, and you have access to vehicle pads which will produce only air units. Your base is fairly large, and is very VERY vertical. Note that your sensor coverage isn't all that great with the default pulse sensor.. you might find your enemies can fly right by one of your main turrets without it even noticing..

Six Feet Under by ($A$)The Thrill on July 7, 2001

Capture the Flag Desert Foggy Bots

Another unusual but quite fun map made by me. This map can be very fun just to play around in, yet flag capping and defense can also be very fun with a bunch of people playing. I want to thank Zear for the transfer field which I modified a little, one in particular, the "Launch Tube" has -15 gravity which simply means this, you jump in it, it accelerates you unbelievably fast toward the enemy base. Enjoy, and leave me some feedback if you'd like to see these ideas implemented into another new map, along with ideas.

Epicrates by PeachSkin on July 6, 2001

Capture the Flag Desert Foggy

This is a "beta" cuz its my first map and i have a good computer so for me its good but if ur FPS r slow, tell it to me plz. I can remove some eyecandies or ambient sounds or i can try to remove some structures. I tried to make a good server side map which forces teamwork with some ideas from Firestorm, Desiccator and Recalescence but with all the vehicles (for example, 2 MPBs per team r allowed) and a terrain for "skiing-lovers". U can cap if u infiltrate enemy base or, if u destroyed FF gen, u can eject from a shrike and cap like in Desiccator or Archipelago.

Apollo by Gonk on July 6, 2001

Capture the Flag Desert Clear

Apollo is a CTF map I whipped together after messing around on Dust to Dust for a while. I'm not the kind of player who likes those non-inventory missions, but I love DtD's terrain. So I figured I'd mess with it. :)

Apollo takes place on a desert world, amidst a HUGE canyon/valley. Two similar bases face each other on ridges. Your generator towers are vulnerable in that they are a slight distance from the main tower/base, and they have no inventory stations. Protect your generators, or everything loses power, including the forcefields on the top of your base.

Rebellion by teslatrooper on July 4, 2001

Siege Desert Clear Night

This is my first siege map i have made. I hope you enjoy it. The defending team has four generators located in seperate places to be desroyed to be able to access the flipflop's generators. Those generators are protected by AA turets. The turrets have there own generator to power them. Take it out and you will be able to destroy the generators and you will be able to send in your troops in your air vehicles. The offensive team has tons of air vehicles all ready set out and ready for use our you can buy your own if they run out.

Tactical Force by DarkFame on June 27, 2001

Siege Desert Clear

I tried to make a interesting Seige map which needs cooporation and coordination in order to success (both on defense and offense side).
First the offense has to destroy a forcefield generator to gain access to the main base. To access the switch, two other generators inside the main base has to be destroyed. You'll also find generators for the defense system, and for the inventory stations. This should be a real challenge! :-) Please give me feedback if you've tested this map..