Capture the Flag

Muric by ZOD on March 22, 2004

Capture the Flag Desert Clear Night

Small map, about 500 meters base to base. No vehicles. No sking really but the water more then makes up for it ;-)

This was to have bot support but the terrain and bases turned out to be very bad for bots to navigate. I made several hack attempts to no avail :(

RoaR-G-PACK- by =/\CE= on March 4, 2004

Capture the Flag Lush Storming

RoaR tweaked just a hair with a lower visibility,and some other fixed issue that were mentioned in the map test hosted by janus on team super.The visibility level isnt bad like quag or pande..its just right basicly,because of the huge snipe fest this map brings..the flag carrier needs the fog cover to get away.If your are standing at the flag area the midfield is a haze still plenty of snipe site around..but it should just bring down sniping just a hair.Took out one plugged side of the base,adjusted senors and sentry turrets,added more eye candy such as rocks and trees,and some spawn item

Alderann Catwalks by dick longfellow on February 29, 2004

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Team Hunters Badlands Storming Bots Client Side

This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.

This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate.

Volcano Island by RavensBro on February 24, 2004

Capture the Flag Other Clear Client Side

This takes place on a Island with a Volcano in the middle of no where. Flags are 1458.0 apart there are no Vpads in here its all on foot so it will take team work! The flag's are in a little open bunker on the edge of the water. Stations are in a small open bunker to so easy to get at when needed.Any bug's or flaws please fill free to email me thanks.

Aapamtset Three by Lexor on February 16, 2004

Capture the Flag Lush Clear Bots

Aapamtset Three is a simple server-side map that has just about one of everything and allows any sort of CTF play style. It was designed around a concept designed by DynaBlade for a test map, and it has proven to be more than just an excellent T2 test map --it's also fun to play.

But first and foremost, it's a perfect T2 test map. All vehicles are active, but the bases are very close. To make the battle even more heated, an ancient ruined objective lays to the side of the battlefield.

Warmonger by Swordblade on February 11, 2004

Capture the Flag Lush Foggy Bots Client Side

First map attempt,very skiable, actually makes the bases closer than what they are. Each side has 3 towers/bases and about 6 turrets scattered throughout the map. Very heavy on the D, but it can be taken down. 2 large sensors per side but can be avoided by going through the valleys. there is Bot support, but hey are bots after all.

Eagle Spire by Uglydog on February 9, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well here is another one for ya. This one is has my first custom base in it. It was made using both Quark and Hammer. I was going for a sunset/twilight kinda look. But some may feel the color is a bit over the top. The bots do ok.. They defend pretty well but offence... well there bots and I’ll leave it at that ;-) although the middle of the map can get pretty heated at times.

have fun and let me know what ya think

Darkmoor by Shambling Mound on January 28, 2004

Capture the Flag Lush Clear Night

This is my second map, feel free to tear it apart. I know it's a large .mis file, there are certainly a lot of objects in the playing area but the framerate should be acceptable all around.

Nothing fancy, simple balanced-base CTF with a straightforward center objective.